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  1. EDIT: ITS OVER! Here are the selected themes: 176 Reactions: https://w1tch.net/topic/138-dis2w1tch-12-a-theme-based-on-w1tch/ 147 Reactions: https://w1tch.net/topic/115-dis2rhub-a-very-hot-theme/ 115 Reactions: https://w1tch.net/topic/124-nl-style-theme-dark-blue-theme/ 101 Reactions: https://w1tch.net/topic/232-d2suicide-minimalistic-version-of-d2sqad/ 101 Reactions: https://w1tch.net/topic/154-dis2rbed-retro-gaming-theme/ Hey everyone! The release is now VERY close, and we're adding D2 themes directly in the launcher. For that, we need you to go here (https://w1tch.net/forum/40-themes/) and react to your favorite themes! (see it as some sort of poll) In less than 24hours, the 5 themes with the most reactions will be uploaded to the server and available for download through the launcher (authors will be displayed after a separate section will be created for addons in the launcher) If you have questions about theme making, a tutorial will come out soon If you have questions about the launcher, ask in the comments. Any other doubts? Leave a comment or contact a staff member here or on discord
    77 points
  2. D2 Preview, which we have prepared for VIP users, has been sent for final testing to our testers team, who have until tomorrow evening to give the greenlight to the release, after which you will be able to download the W1TCH Launcher from our website, which supports auto-update of all components, including downloading additional localizations and D2 themes.
    60 points
  3. The vast majority of users very often ask the same question - will Recovery be added and when will it be? We want to partially answer your questions. The first answer is YES. Recovery section will be restored and the work on it is carried out simultaneously with other sections, because you yourself know and remember how important this section is for us. New Recovery section in D2 will offer a mind-boggling number of options, both old and new, from all sorts of unlocks and drops to the four main sections - Bunker, Nightclub, Motorcycle Club and Casino, all of which have been updated and greatly improved. All sections that you see on the screenshot are almost completely ready to use. The second question, on the other hand, is rather difficult to answer correctly. We haven't yet come to a final decision on the distribution policy for this section. For now we have two options - to add it to the regular version or to create a separate branch especially for the Recovery version, thanks to D2 was originally written with a view to very easy disabling sections and all related functions, routines and scripts. But either of these options will mean a complete removal of responsibility from us after you use any option from the Recovery section, because 90% of you don't know how to use this section wisely. And yes, we are still considering adding this section as one of the last, because it requires the most time to test the safety of using all its features and you should be well aware of that. I hope that we have at least partially answered your questions. We are currently working on Online, Weapons, Teleport and Animations sections and a lot of D2Engine and D2UI enhancements, which will be available for you very soon. Our testing team is doing an amazing job. Stay in touch 😉
    51 points
  4. Version 0.46

    48,473 downloads

    To start using the menu, download and launch this launcher, log in, and join the game. Requires installed .NET Core 3.1 and VCREDIST to work. Please make sure to add antivirus exclusions for the Launcher folder and the “Requiem” folder created at C:\ProgramData\Requiem Set gtav to open to landing page in game settings. Turn BE off in social club, Restart game. Inject at landing page> start "story mode", once loaded, join online with menu. not game. Does not work on virtual or cloud PCs! download, make folder, extract to folder.mp4
    31 points
  5. Alright, accounts were fully transferred, and your licenses are coming along as we speak. If you didn't get the email I was talking about earlier - just reset the password and wait for an email. Worst case scenario - message me or any of our staff on Discord.
    30 points
  6. Website migration complete: all your licenses have just been transferred. Since the website migration took longer than expected, tonight we will launch a 72 hour sale with 50% discount. For existing VIP users we will find something more interesting, stay tuned As we said before - the first two weeks after the launch only VIP users will have access to DIS2RBED, due to the fact that we need to smoothly test the server in critical loads. And once again, we want to thank you very much for your support and patience, and apologize for the delay. You are amazing!
    28 points
  7. The email system is finally fixed, so if you still haven't gotten back your account, request a password reset again. We're sorry for the inconvenience. If you are using Gmail, it's possible that the email will be stored in the Promotions tab:
    24 points
  8. Looking to buy with PayPal? You're in the right place! With over 20000 orders fulfilled, instant delivery and unrivaled customer support, you can not go wrong https://v0id.pw An issue with your order? Please DM me on the forum or on discord @ voidshaman#5594 ⬇️ Bought from me and satisfied? Leave a vouch post! ⬇️
    18 points
  9. Sorry for the slightly delayed post, work on the update is in full swing. As you understand, DIS2RBED has been retired, and its source code now joins its predecessor, which it could never quite emerge from the shadow of. As I mentioned earlier - the update work is going at full speed, but the work itself is essentially monotonous and routine. After the update, the fresh build of the Requiem Engine will be sent to testers for review and then uploaded to the release branch, available to all users. Roughly, this should take about 1-2 days. If anything changes, we will definitely keep you informed. Stay tuned 🥰
    18 points
  10. After the website migration, REDstone will be disabled in the same way. It was a stillborn project for so many reasons. As a result, we decided to disable it now, during migration. Later, a new menu for RDR2 will be released, with excellent and rich functionality and also under a different name.
    17 points
  11. The email system is finally fixed, so if you still haven't gotten back your account, request a password reset again. We're sorry for the inconvenience. (c) @k1ttythebest If you are using GMail, it's possible that the email will be stored in the Promotions tab:
    17 points
  12. We're half-way through account migration. You should've received an email from us, but if you didn't - you can try resetting a password already, there's a good chance your account has been transferred. Your licenses will be transferred after the account migration is complete.
    17 points
  13. User data import has begun. Please expect a confirmation email.
    17 points
  14. Hey, w1tch family! ❤️ We owe you an apology for the bumpy launch of yesterday's DIS2RBED release branch. We know it's been a hassle, and there's no one else to blame but us and particularly me, as the lead dev. So here's what we're gonna do. As we promised, all you limit breakers with an active Unlimited subscription will get an extra 120 hours on us. That covers the time the menu was down for the game patch update, and the troubles we had with yesterday's launch. But hey, we're not stopping there. You know better than anyone that you're the best community out there, and there's no doubt about it! So as a little 'we messed up' gift, we're giving everyone 48 hours of Unlimited subscription - on the house! This will activate automatically from June 17, 2023, 00:00 to June 19, 2023, 00:00 GMT+3, no need for an activation key. Just a heads up, as this is done server-side, you won't see the Unlimited role in your profile, but will get all its benefits. For those of you with an active subscription, these 48 hours bonus come in addition to the 120 hours we've already added as downtime compensation. So, once more, we owe you a big one for the inconvenience. And here's to an epic Unlimited Weekend! 😎
    15 points
  15. Dear users! We are pleased to inform you that work on the "REDstone 2.0" project (temporary codename) has been started. Or to be more precise - work on it has been going on for some time.
    13 points
  16. 11 points
  17. Dear community! We understand you were anticipating the release of version 2.1 last month, and we're deeply grateful for your patience. On behalf of our entire team, we sincerely apologize for the delay. The circumstances that arose (which, given the current global events, I can't rightly call unexpected) have created some difficulties in our development schedule. While I won't delve into political specifics (our team's credo remains steadfast: no politics in our work), I would like to note that life and work in our regions have been significantly complicated over the past a bit more than three weeks. Air raid alarms 24/7 and complete uncertainty make working on the project extremely difficult. I believe you'd agree that productive work is near-impossible under these circumstances. But be that as it may, I think you all remember that work on version 2.0 was carried out under dreadful and incredibly tough conditions too. We persevered because we know our community depends on us, and it's for you that we strive to do our best. In that regard, nothing has changed - we continue pushing forward, striking a balance between adhering to deadlines and ensuring our team's well-being. Despite the hurdles, our dedication to DIS2RBED v2.1 remains unwavering, albeit at a slower pace than we'd want to. Trust me when I say we're as eager for the release as you are, and we can't wait to introduce you to what's new! ☺️ I am happy (finally) to inform you that the menu debugging and polishing process has been completed, and closed offline testing (detached from the authorization server) began on the 2nd of this month! After its completion, the first online test build will undergo a few days of CBT with our trusted testers, before being uploaded to the testing branch. Today's legacy D2.0 update primarily incorporates fixes and a comprehensive Unlockables update in the Recovery section, per popular request. I would also like to add that a new D2.0 build will be uploaded shortly, featuring hidden "easter eggs" that will earn you points. Points will be awarded for various actions within the menu, such as specific combinations of enabled options, or using a particular option in a specific location, and so on. The first couple of dozen users who can score 10 or more points will be automatically admitted to testing! Currently, the client-side of DIS2RBED 2.1 includes: - 158 commits - 575 changed files - 64719 insertions - 48112 deletions Server-side: - 51 commits - 211 changed files - 24288 insertions - 5854 deletions The work on 2.1 has been truly titanic. As I've mentioned before - what initially was planned as a major version with a large number of changes has become, without exaggeration, a complete overhaul, almost an entirely new project. Look forward to the long-awaited release this month 😎 I sincerely want to say thank you for your understanding and unwavering support ❤️
    11 points
  18. Bought from this seller, very happy with the purchase. Very fast delivery and a very sociable young man who helped me figure out how to activate keys and use the menu. 10/10!
    9 points
  19. This is a list of Frequently Asked Questions related to the purchase process. Most of the informations and common questions are listed here. Before opening a support thread, make sure to give a read to the FAQs which may help you solve your doubts. In case you can't find any help, feel free to open a support thread. * The FAQs may be subject to changes and will be updated accordingly. [ 1 ] - Where can I purchase Requiem Engine? You can find the Official Stores & Resellers listed here - https://w1tch.net/forum/11-purchase-requiem-engine/ You can also find a list of the official resellers in the Welcome Discord server IMPORTANT: The VIP License is an upgrade, meaning that in order to activate it you must have a Basic license active first. [ 2 ] - What payment methods are accepted? Official Stores (FunPay & OPLATA) accept Credit/Debit Cards (including Mastercard, ApplePay, Alipay, QIWI), Webmoney and Crypto Currencies. If you're looking to purchase via PayPal consider using one of the Official Resellers. Resellers may accept various extra payment methods, stick to each store for further details. [ 3 ] - What do I receive after the purchase? You will receive an activation key for the purchased product, keys can be activated here - Keys Management Area IMPORTANT: In order to activate a VIP Key, you must have a Basic license active on your account! If you bought both Basic & VIP at the same time, make sure to first activate the Basic key and soon after the VIP one. Make sure to save your key(s), purchase receipts or any proof of purchase, as they might come handy in case you need to recover your W1tch Account! [ 4 ] - How long does it take to receive my key(s) ? Usually the delivery is instant but sometimes, depending on the seller, it could take a few hours. In case you haven't received anything after 12-24 hours, feel free to contact the staff and seek support for the purchase. [ 5 ] - My purchase via Credit Card isn't going through, I'm getting errors... Most of the times this is due to your Card provider rejecting the transaction, this usually happens with Cards issued in the US, sadly it doesn't depend by us so you should try contacting your provider to unlock the transaction. Alternatively, try using another payment method. [ 6 ] - How do I know that my license is active / I activated my key(s) correctly? After activating your key(s), go to your Profile and check the title below your username, it should say either Basic or VIP depending on which license you activated. [ 7 ] - I've activated my license, what now? A recommended option is to run the Auto Installer, it will setup the launcher correctly and make it ready-for-use: https://w1tch.net/topic/1579-w1tch-launcher-autoinstaller/ You can also manually download the latest version of W1TCH Launcher from our Downloads Section: https://w1tch.net/files/file/103-w1tch-launcher-re-edition/ Setup tutorial [EN]: Click here Setup tutorial [RU]: Click here Setup tutorial [ES]: Click here [ 8 ] - Is there a Discord server for customers only? Yes! You can join the official w1tch community Discord server where all the licensed users can meet and seek for help. You will have to link your Forum account to your Discord account in order to join the server. Follow the Linking tutorial here. [ 9 ] - I'm having issues with one of the stores, what's the best way to get help? In case you're having issues specifically with your purchase (for example, keys never received - transaction rejected by the seller - store website not working - product out of stock), the best way to get help is to directly contact the store owner or the reseller (usually via store's chat or Discord). In case you don't receive any answer or help, feel free to contact any of the staff, we'll bridge your issues to the store. Thanks for choosing us!
    9 points
  20. Yup. But it'll be limited.
    9 points
  21. We’ve gathered responses to the questions we hear the most. Take a moment to read them thoroughly. • The release went quite well in terms of stability and overall 🙂 Yes, some of you didn't like the ModernUI, which was expected. And I had taken this into account initially (read below about LegacyUI). Currently, our efforts are focused on addressing the most critical shortcomings and issues some of you have encountered, particularly support for CPUs with outdated instructions and so on. • Inconveniences related to menu control and the mechanics of certain options have been fixed according to your feedback. Expect the next update, which will be released within a couple of days, to immediately implement changes for the most important aspects. • Everything you currently see in the menu represents only about ~30% of the total functionality. Not what we would like to do, but what has already been implemented throughout the entire development path of RE and will gradually become available with each new version of Requiem Engine. • The Translation tool will be uploaded to the website within a few days. Currently, we are ensuring that all necessary strings have been exported for translation. • The Recovery section will be available either this weekend or early next week. • Support for gamepads and hotkeys is on the way. I am currently working on synchronizing the hotkey system with both types of menus (yep, read below 😋). • You are not forced to use mouse control - keyboard control for this type of UI will also be available. • The list-style menu will be added to RE at the end of next month. • You will be able to switch between menu types, choosing the one that is most convenient for you. Both will be customizable with themes support. • Yes, you understood the previous point correctly, Requiem Engine will support two types of menus - ModernUI and LegacyUI. • At the time of release, there may be some rough edges in the operation of Requiem Engine, but all of this will be fixed, so there is no need to worry. • Linux support is coming. And very very soon - I am currently awaiting the arrival of a new rig that will be dedicated to testing RE on Linux (I hate dual boot 🤮). • We listen to all feedback, even if someone didn't like something. We are not a dictatorship, and your opinion is very important to us. However, you must understand that incorporating every change based on your wishes is complicated, as there is a fine line between "I want it this way" and "will others like it?". That's why RE will be as customizable as possible. • Regarding customization and other features, as mentioned earlier and in the previous point, we have currently artificially limited many features, certain sections, and so on. This was done to avoid situations like what happened with the launch of Legacy Requiem, Disturbed, and DIS2RBED. I'll reiterate - everything is already implemented in Requiem Engine, but we will gradually unlock all the "content" to meticulously, without rush and confusion, make changes/corrections, etc., according to... your feedback. In closing, the initial feedback to the launch has been incredibly encouraging, especially regarding the stability. But let's be realistic - we understand there are those who found certain aspects not to their liking. Rest assured - we are working to ensure everyone is satisfied. With your permission, I'll end here for now and get back to working on the next version of RE 😊
    8 points
  22. Version 3.1

    22,001 downloads

    Required for the W1TCH Launcher to work.------------------------------------------->>> Try dotnet-sdk-3.1.423-win-x64.exe version first if the launcher does not work, uninstall .423 and try dotnet-sdk-3.1.426-win-x64.exe You also may need VC_redist.
    8 points
  23. We are happy to tell you that a very huge amount of work on D2Lua has been completed and nearly 5,500 native rage functions have been exported to the D2Lua API. Testing and revision of the documentation is now in full swing. It also means that work on D2Lua is 90% completed, and all that remains are mostly bugfixes. After the D2 v2.0.40 release we will return to work on the basic DIS2RBED functionality. Also, after a long discussion we decided to make Recovery section partially available a little earlier, and it will include exclusive unlocks (there are already several hundred of them), as well as other features which will not allow to directly get the in-game currency, but can significantly speed up this process. The rest and the most important features of Recovery will be available when all other sections will be completed and the functionality of Recovery will be very carefully tested. Also in the near future you can expect improved protection, optimized and improved interface with scaling support, a couple of new sections and much more. Stay in touch ;)
    8 points
  24. Setup & Troubleshooting Guide This thread is a work in progress and may be updated over time. Below is a setup tutorial and a brief list of recommended procedures to help you avoid crashes or failed injections. If you are experiencing issues, please read the following instructions carefully. Contents • Launcher setup & menu injection • Menu command keys • Troubleshooting tips & practices • Common error handling Setup & Menu Usage W1TCH Launcher & Menu Injection Setup Automatic Installation (recommended): https://w1tch.net/topic/1579-w1tch-launcher-autoinstaller/ Manual Installation: Pre-requisite: .NET Core 3.1 is required for the W1TCH Launcher to run properly. Download Here. Download the official W1TCH Launcher from the Downloads Section. Create a folder anywhere on your PC (Desktop is fine). IMPORTANT: The path to the launcher must contain Latin characters only! If your OS username includes non-Latin characters, consider placing the launcher folder directly under C:\ or another simple path. Unzip WLauncher.zip into the created folder. Add both the launcher's folder and WLauncher.exe to your Antivirus / Windows Defender exclusions. Add the Requiem folder located at C:\ProgramData\ to your exclusions as well. If you don't know how to add an exclusion, below is a list of antivirus solutions (click for their tutorials): Windows Defender - Kaspersky - Bitdefender - Norton - McAfee - ESET - Avast - AVG - Malwarebytes Adding exclusions is crucial, as most injection issues (crashes, menu not injecting) are related to antivirus protection. Running the Launcher & Injecting the Menu Run the Launcher as Administrator (Right-click WLauncher.exe → Run as Administrator) and log in with your site credentials. If the Inject button is grayed out, ensure you have the latest version. Click Download or Check update. Note: The Inject button will only be enabled once GTA is running. IMPORTANT: Before starting the game, go to Rockstar Social Club settings and disable BattlEye. Start the game, enable Landing Page via Settings → Saving and Startup → Landing Page ON, then restart the game to load into the main menu. Inject Requiem Engine ONLY from the Main Menu! After injection, when you see "Waiting for game to load", enter Story Mode, then proceed to Online if desired. Once injection is successful (usually 3-10 seconds), press F4 in-game to open the menu. Without a full BattlEye bypass, the menu works in Invite-Only Sessions. Installing FSL allows usage in Public Sessions, but your profile (saves) become local. Menu Command Keys F4 – Show/hide the menu Mouse – Navigate the menu F5 – Teleport to waypoint F6 – Teleport to current objective (if possible) Full hotkey support is under development; the list will be updated as features are added. Troubleshooting General Practices If Injection Fails or Game Crashes Install the latest supported VCredist from Microsoft: Download link. Delete the Requiem folder from C:\ProgramData\. Use DirectX 11 and Windowed (Borderless) mode if possible; try lowering graphics settings if crashes persist (not mandatory). Turn off "Pause Game On Focus Loss" in GTA Settings → Graphics. Ensure "Mouse Input Method" is set to Raw Input if your cursor gets stuck. Disable conflicting overlays (Discord, Xbox, Nvidia, etc.). Close conflicting software (RAM Cleaners, Game Boosters, Virtual Machines, Sandboxes). Disable Hyper-V (Tutorial). Verify game files via your launcher (Steam/Epic/Rockstar). Unplug your controller before injection, then re-plug it after success. Keep your drivers updated. The menu does not work on Cloud PCs or Virtual Machines. Dealing with Launcher & Console Errors To understand why the game is crashing or why the menu isn't injecting, pay attention to the errors displayed in the Launcher or the cmd window after clicking Inject: "Authorization already granted": You are already signed in on another device. You cannot use the menu on two PCs simultaneously. "Authorization Denied": Incorrect login/password. Double-check credentials or reset the password. Try using your email instead of username. If it persists, there may be maintenance in progress. "Client version needs updating": Update required. Check for updates or wait for maintenance to finish. "You are denied access": No license for Requiem Engine. Purchase a license to use it. "You cannot use this here": HWID mismatch. Reset your HWID at Keys Management & HWID Area. REMEMBER: Sharing your w1tch account is against the Terms of Service and will result in account/license suspension. "Failed to login": Your W1TCH Launcher is outdated. Get the latest version from the Downloads Section. Still having issues? Feel free to contact any staff member or open a forum thread detailing your issue. We will be happy to help!
    8 points
  25. Good evening to everyone who's still awake on this chilly summer night! It's me again, your ever-present host – just some random dude who posts news here! 🥰 Finally, it's happened! 😎 After a mere few miserable years... Yes, we’ve finally got Requiem Engine RDO. So, let’s get straight to the point: The menu for RDO uses the latest version of Requiem Engine 2.4.0, while the RE GTAO project has just completed its engine update to version 2.3.0 and is preparing for an update with full BE bypass (as we mentioned earlier, this will happen after the New Year holidays). It uses the latest version of the Legacy UI (flexible, fully customizable, as well as the main and only one), which was planned (and is still planned) for a major RE GTAO menu update. That update was scrapped due to the release of the game's patch with BE. Small spoiler – in RE GTAO, the Legacy UI will also become the default and most likely the only one. Yes. Recovery will be available. Right away. It’ll be available during both - closed and open testing phases. Yes, the release will 100% happen before the Christmas holidays (straight under the tree from Santa Witch). No, the release can only be canceled or postponed if a BattlEye patch is released for Red Dead Online as well, lmao 🤣. Right now, we are working on integrating the network client into the project as well as making some UI tweaks requested by the developer responsible for the RE RDO branch. This will take me a few days, after which we’ll start closed testing with the team and send out selective invites to VIP users. Once the CBT is finished (I’m confident it won’t take long), all VIP users will gain access to the test branch and be able to participate in pre-release tests. Post-release, nothing will change in terms of access – the Requiem Engine RDO project will still be available to all VIP users, and POSSIBLY to Unlimited subscribers as well. But for now, this decision is still under review. I won’t drag out this post too much – we’ll share further details in a separate news post in the coming days. Stay in touch 😉
    7 points
  26. Hey there! 🥰 Long time no news, don't you think? No, no, not the ones about maintenance or a bunch of changelogs with bugfixes etc., meeeh 🤢. We're all tired of that, and I bet you are too. Today, I wanna tell you a bit about the upcoming DIS2RBED v2.1.0, which has been in the works for a solid 4 months now without any breaks. It started as a major revamp of the menu system, but it turned into a complete overhaul and ended up becoming a whole new project that has nothing to do with the 2.0.XX branch, except for some code in certain options. But enough talk, let me share SOME of the things that are waiting for you in 2.1.0. - We've completely ditched the legacy UI and our new D2UI version is taking full advantage of the ImGui graphics library. * Fully customizable UI. * Widget menu system. * Convenient notification system for all types. * Full gamepad support. * And much more! - We've rebuilt our Lua Manager from the ground up. * Scripters have access to all the ImGui functionality. * Our D2Lua invoker allows for passing arguments by reference and pointer. * Real-time handling of menu items and scripts without tasks. * Scripters have complete creative freedom to use D2 widgets or pure ImGui functionality. * Fully autonomous and modular. * Real-time script monitoring service. * Full information on running scripts. * Option to partially or fully disable, reload, or unload them. * D2 menu is fully isolated to prevent conflicts with scripts. * Isolated error handler that won't affect D2's operation and can track errors in the Lua Manager. * D2Lua Editor lets you write scripts directly in-game. - Finally, there will be available a trial version of DIS2RBED, so anyone can try out the menu for a limited time before buying (with limited functionality, of course). - No more alpha, beta, gamma, delta, preview, supermegatestversion blah blah blah builds. DIS2RBED 2.1.0 will be a full release. - We're considering an unlimited recovery subscription model. - Reviewed the logic of scripts, draw threads, and hooks. - According to the previous point, game performance is practically unaffected by the menu. - Redesigned and fully customizable hotkey system. - A new exception handler that prevents 90% of game crashes and makes it faster and easier to track issues that users face with some of PC configurations. - Improved protection. We might even have a Smart Protex service in the first versions, which has been in the works for a long time (this system was originally developed for D1) and will help improve local protection at runtime based on game events (kick, spam, etc.) monitored by Smart Protex. - Player Manager allows for a detailed player log (like a database) that can be shared on the server, so other users can get information about too-annoying players who ruin sessions. Or, on the other hand, you can create your own community and a list of reliable players. 🙂 - Plenty of new features, as well as significantly improved and refined existing ones. - A fully redesigned settings-saving system that eliminates option conflicts. - The options system also has a handler that monitors conflicting options. - Redesigned and very convenient vehicle/ped/weapon spawn system. - Numerous improvements and new features related to lobby/RID/network/chat. - The Untrusted Content system has undergone significant changes and now works separately for the menu and D2Lua. - A scrolling news feed (title bar) with various tips and useful real-time information obtained directly from the server. - Option search within the current open section or throughout the menu (integrated into the news feed widget, aka title bar). - Redesigned and fully customizable chat commands for you and your friends (and not just friends, hehe). - Of course, trolling options are included. - The ability to download themes, fonts, translations, Lua scripts, etc., directly from the menu (currently in testing, so I can't promise it will be available immediately upon release). - The ability to provide feedback on the menu/menu item/option, etc. directly from the menu (the number of submissions will be limited in time). With the feedback, we'll also get a list (queue) of used options so that we can study your problem in more detail if the feedback concerns an option that isn't working correctly or some other issue. - And much, much more. Just looked at this entire wall of text and realized I only wrote about a small fraction of it... but unfortunately, I can't keep going or I'll be writing this for a couple more days 🙂 The 2.0.XX branch will no longer receive updates, except for any unexpected game updates (if 2.1.0 isn't released by then). And honestly, I'm glad to say goodbye to it because it's been time to move on for a while now. And of course, after the 2.1.0 release, you can expect a new WLauncher (rewritten with C++) and a free version of REDstone (I remember promising a release much earlier, but I'm working on two projects alone and recently, I have to prioritize my time to take care of my newborn little cheater 😎). The D2Lua API documentation will also be regenerated, and scripters will have to edit their scripts a bit. There's a very high chance that all script authors will receive an invite to the testing server and access to DIS2RBED 2.1.0 from the very beginning of the testing phase. P.S. I wanted to show you more screenshots or even a video, but I'm not entirely sure that the menu layout (or rather, the menu items style, to be correct) are final, and it'll likely undergo some minor changes before release. Stay tuned, guys 😉
    7 points
  27. First of all, we would like to welcome our best and beloved community! ❤️ We want to discuss with you the current state of D2, namely the next version. As you already know, we decided to redesign the D2UI, including the menu mechanics itself, options and everything that goes with it, to make the menu itself much more usable and userfriendly, as well as to make it easier to write Lua scripts etc. It turned out as always - small changes grew into global ones, which, being a dependency of other modules, caused the reworking of these child modules, and as a result, the 2.1 branch is currently very large-scale and one of the largest updates in the entire DIS2RBED lifecycle. And of course, this new update will include new functionality as well as all of the previously unavailable sections. We will keep releasing 2.0.XX updates with fixes and new minor features until version 2.1 release, but for now all our efforts are concentrated on the new update. So don't worry if the number of new releases has dropped drastically - we are preparing the biggest DIS2RBED release number 2.1 😉
    7 points
  28. Today I’ll try to keep it short — as short as Rockstar kept the Outlaw Passes for Red Dead Online I know a lot of you are eagerly waiting for the menu with E&E support, and right now I’ve shifted all my focus toward making that happen — even if it means putting aside some features that aren’t as critical at the moment. My health situation, to put it mildly, isn’t exactly stable. Let's just say my body has been running a more than 15-year-long assassination campaign against me — and it's still at it. I’m now prepping for my fourth surgery, due to another recurrence of cholesteatoma. MRIs, appointments, pre-op rituals — you know the drill. The team will share a bit more on that soon. But the key message I wanted to put out there is this: E&E is now top priority, and I’m pouring all my god damn energy into it — whatever time I have outside of medical stuff is going straight into development. I’ll do everything I can to release it — in whatever (reasonable) state it’s in before I go under the knife. Love you all, big hugs, and for the love of code - take care, and please... stay healthier than your humble servant here ❤️
    6 points
  29. Hey everyone! We're celebrating Antrix's birthday with a giveaway of 10 bundles of Requiem Engine licenses (Basic, VIP, + month of Unlimited)! To enter, just post a message in this thread! Giveaway ends: March 27th, 2025 @ 15:00 AM GMT Good luck!
    6 points
  30. ✅ So, I warned you yesterday in our Telegram channel, that the announcement would be huge in every sense. No bad news, quite the opposite. And yeah, don’t worry, TL;DR is below. Now, let’s get to it. ● First and foremost, I owe you all an apology for my absence — I pretty much vanished from the public side of things. I’ll be as honest as possible: I’ve had a few IRL issues that needed my full attention (and some of them are still ongoing). The most painful for me, my family, and everyone around us — is the TRC (Territorial Center of Recruitment) and the mobilization, which, as you can guess, is tied to the country I’m living in. Due to my ear condition (which most of our community already knows about), I am, by every legal and medical standard, unfit for mobilization. For over a year, I've been fighting with the decision of the military medical commission, having to collect literal kilos of documents and pass medical tests over and over. The peak of this nerve-wracking bullshit (Nerves? Oh, you mean that thing I used to have before this bureaucratic nightmare?) happened over the last two months. Let me tell you, bureaucracy in a country run by completely corrupt power is downright horrifying. Now I’m left "fighting" the ear condition itself for the rest of my life, and there’s not much I can do about that. But hey, at least we got this part wrapped up (sort of). I hope you can understand. ● Second — “Shithanced Edition” came out, or whatever the fck CockStars decided to call another copy of their cash cow, tossed like a bone to PC players for the sake of ray tracing and GTA+ subscription. Naturally, a shit-ton of stuff broke, and there’s still a lot of work ahead, but... there’s already a relatively functional build — and even more... 😎 The upgrade from Legacy to E&E will be 100% free for all existing users. Also, as I mentioned earlier, the Requiem Engine for E&E is already running on REui 2.0 (like RDO). Anyway, while fixing this mess, I’m also thinking about bringing on a "co-dev" because handling two games (I'm not taking into account RDO and EFT) that look similar but are actually very different is a hell of a load for one person. ● Third — updates for RDO and GTA5 Legacy. Because of what I just mentioned, everything slowed down a bit, but overall, it’s nothing critical. Updates are definitely coming, especially since the latest GTA5 Legacy patch didn’t break anything (god damn thanks for small miracles). That means I don’t have to spend a couple of weeks redoing the entire recovery section. In the meantime, I added a bunch of new features to RDO during testing and made a slew of changes based on your feedback. Next up is the hot topic of the BE bypass. Currently, we’ve got two kernel-mode drivers: one for mapping a DLL directly into the game process and another for RPM/WPM from user-mode (both of which I successfully tested on Escape From Tarkov, btw). I was ready to release them for trial when a few colleague-friends from other projects told me about mass BattlEye ban waves. I think a lot of people have already heard about it, and the details aren’t appropriate here. Losing an account because you got greedy for in-game currency is one thing, but catching a hardware ban is a whole different affair. I could’ve gone for a quick cash grab: throw out a BE update, rake in the money, and then exit-scam at the peak of the shitshow when heads start rolling — like certain others (not naming names). But I don’t want our project remembered that way. Sure, our glory days might be behind us, but we sure as hell aren’t going out like THAT. We’ve decided to hold off on finalizing the build until we hear back from the colleagues who got hammered by this ban wave, so we know what triggered it and can (if necessary) deal with it preemptively. ✅ TL;DR (Full post is still recommended for reading) • IRL Status Year-long fight with the military medical commission over an ear condition that legally exempts me from mobilization. Mentally draining and bureaucratically absurd, but mostly resolved now. • GTAO "Shithanced Edition" Rockstar released another lazy clone of their cash cow with minimal changes, ray tracing and GTA+ sales bait. Tons of stuff broke, but there's already a solid working build — and more to come. Upgrade from Legacy to E&E will be 100% free for all existing users. The work has been in full swing since the day this abomination dropped in RGL. • Project Load & Co-Dev Plans Maintaining both Legacy and Shithanced branches is a serious load for one person. A co-dev may be joining soon to help with day-to-day updates and stability. • RDO & GTA5 Legacy Progress slowed slightly, but nothing serious. The latest Legacy patch didn’t break anything, and RDO has already received new features and tweaks based on your feedback — both menus are getting updates asap. • BE Bypass (EFT & more) Two custom kernel-mode drivers are ready: one for DLL injection, one for RPM/WPM from user-mode. Successfully tested on EFT. • Due to last mass BattlEye ban wave, public release is on hold to avoid account/hardware bans. No quick cash grabs — we’re doing it right or not at all. ✅ Shithanced Edition & Licensing Changes And of course, a little preview of the RE version for Shithanced Edition, along with the best part saved for last... aaaaaand yep, yep, yep – our 1B method, which some of you may remember from previous announcements, is still very much alive and kicking (as are many others — only a few “variables” have changed here and there). Right now, as you may have noticed on the screenshot below, it’s in a... uhh... slightly disassembled state, lol, but nothing critical. Think of it as a test bench version. In the release build, it’ll be polished down to a one-button solution. This method will never end up in the hands of account boosters, so I kindly ask all the easy-money lovers to wipe that grin off their faces and stop rubbing their greedy little hands together. It will be strictly limited to regular (non-booster) users and will be tied to the game account. However, the reset process will follow the same HWID reset logic — free once a week, unlimited resets available for a "fee". ✅ There have also been many questions directed at both me and the entire team regarding license changes. Here’s what we’ve settled on for now: Basic will remain unchanged for Legacy and Shithanced Edition, offering fairly limited functionality, but some money-making methods will still be available. VIP will see a significant price increase, but it will provide lifetime access to all current and future projects (including EFT, FiveM, and others). Unlimited will become a subscription-based VIP version. This means the Unlimited subscription will not only remove all current limits (as it does now) but also include all VIP benefits. This is for those who don’t want to buy VIP at the new price right away, prefer to "give it a try" first, or simply prefer a subscription-based payment model for this kind of software.
    6 points
  31. RE version 2.2.0.2042 has been uploaded to the test branch. At the moment, the bypass has some inconveniences but is fully functional nonetheless. Regardless, my colleague, a developer of another menu, and I will continue to work on its improvement, so there’s no need to worry. The menu is currently available to testers as well as VIP users (for testing purposes only, of course). To gain access to the Beta channel on Discord, VIP users must obtain the appropriate role. Details can be found on the Discord server. The injection sequence for the menu has also changed. Now, you don’t need to wait for the full loading of the story mode; instead, inject only in the main menu with BattlEye disabled in the Social Club settings! If you have auto-loading into story or online mode enabled, disable it in-game, restart the game, wait for it to load to the main menu, and then inject RE. After that, on "Waiting for game to load" in the console log, enter story mode and then connect to online through the session options in the Online section.
    6 points
  32. We are glad to inform you about the beginning of the winter sale. From 25.12.2022 to 28.12.2022 you will be able to buy Basic and VIP keys at 50% discounts in our official store. And from 28.12.2022 to 31.12.2022 the same discounts will be available at our official reseller.
    6 points
  33. - D2: Restored Recovery section: >> Bunker Options >> Night Club Options >> Motorcycle Club Options >> Casino Options >> Unlocks Options >> Levels Options > Set Mental State > Fast Run > Restock Inventory > Unlock Bunker Researches > Unlock Outfits > Unlock Vehicles > Unlock LCS > Unlock Chrome Rims > Unlock Weapons > Unlock Hairstyles > Unlock Parachutes > Unlock Tattoos > Unlock Achievements - D2: Added new spoofer options - D2Engine: Now D2 working directory is in %programdata% instead of %appdata%. This will fix dozens of issues users have experienced due to unsupported characters in their Windows account name and so on. To save your settings - move your DIS2RBED working dir from %appdata% to the %programdata%. Or you can use the migration assistant in the new version of the launcher. - D2Engine: Bugfixes and general optimization - D2Engine: Fixed get_plr_index crash - D2Engine: Fixed huge FPS drop issue. - D2Engine: Fixed text options save bug. - D2Engine: Now the font encoding in the filename is not case sensitive - D2Lua: Fixed chat listener - D2Lua: Fixed chat logger - D2Lua: Fixed desync protection - D2UI: Added "Disable Player Info" which disables online player info panel. - D2UI: Added D2 Info Panel in the top right corner (you can disable it in the Interface settings). Attention! All Recovery options have the "Untrusted Content" property, which means that you can use them only if you agree to enable the "Untrusted Content" mode, which means that you automatically agree that you take all risks and your feedback or complaints regarding the status of your account will not even be considered by the developer or the support team. Also some Recovery options have daily limits.
    6 points
  34. All DIS2RBED themes creators can now upload their theme to the Download section on the website. After review and approval by moderator - theme will be available in the Downloads -> Themes section.
    6 points
  35. Below is an invite for our welcome Discord server: unlinked users are kept there. While our linking is down, you can join it to receive announcements in Discord, and to chat.
    6 points
  36. Over the next few days (final testing is already underway), invites for the closed beta test of Requiem Engine RDO will start rolling out and will continue for the following 2–3 weeks. After that, assuming there are no major issues that need fixing or polishing, the full release will follow. Beta test invites and the release version will be available exclusively to VIP users or Basic users with an Unlimited subscription. Invites will primarily be based on user activity, with overall activity being analyzed, not just participation on Discord. So, for those eager to dive straight into recovery — sorry, not happening (for now). However, their help will also be needed later. Make sure you’ve selected the @RDO Beta role in the "🥐|roles-for-channels" section on Discord. Users who don’t provide feedback at least once every 2–3 days will be removed from the beta without the possibility of being reinvited. Plan ahead — don’t waste your time or ours. Those who want to see the menu in their language will be able to start working on translations right away. You’ll have access to all project strings, including even console logs (as of version 2.3.0, the console output in Requiem Engine has been revamped to be more informative and minimalist, ditching all the unnecessary graphical fluff). Yes, console logs will also support translations. REui (aka Legacy UI) supports menu option search (both within sections and globally) across all language packs, by hash, option name, or even its description (any of these search criteria can be disabled at your discretion, including turning off the search function entirely). Building on the above, there are no locked or encrypted files — translations, settings, and everything else are fully open. Speaking of transparency, these changes will also be applied to Requiem Engine GTAO starting from version 2.3.0, including all the updates mentioned above. And now for a small spoiler — the next project will be for Escape From Tarkov, along with a few other shooter-oriented online games. At this stage, we’re in the "negotiation" phase with new team members who will be handling those projects, while I’ll personally be taking care of the EFT project in my spare time from GTAO. Stay tuned! On behalf of the entire team, I’d like to wish you all a happy holiday season — relax, celebrate, and have fun! Meanwhile, I’m heading back to work on RE RDO, and I can’t wait to share the results with you all ASAP! 🥳
    5 points
  37. Requiem Engine (GTAO) v2.2.0.2057 Testing Branch - Added FSL support with partial public session compatibility. This integration is quite extensive. RE will monitor whether FSL is loaded and, if necessary, manage hooks and services required when FSL is present and avoid them when it is not. - Resource manager moved to Witch Launcher. Now the launcher is responsible for downloading essential data for Requiem Engine, which will resolve issues that many users faced during injection and resource verification on servers, especially with some ISPs and specific regions. - Removed outdated and obsolete (because of BE and latest patch) hooks. - Updated some classes and fixed numerous related bugs. - Integrated the latest engine changes from the experimental branch, which serves as the basis for the RDO project. FSL must be downloaded from its original source, like UC (we will not distribute it separately) along with instructions for its use. For any other questions, feel free to ask in the beta-discussion channel on our Discord server. The release version (which will be available for all license holders, including Basic) will be ready within the next few days. W1TCH Launcher v0.42 - Added support for monitoring essential Requiem Engine data, such as translation files, headers, various model lists, and other data. - Optimized the Network class. - Improved the Language class responsible for WL translation, and also fixed the issue with missing strings in some language packs. - Slightly improved the download handler class. - Improved notifications and hints. Overall, this is likely the last version of Witch Launcher on the .NET Core platform, and the next release will be on QT — faster, more functional, with an updated injector and a bunch of new features.
    5 points
  38. With just three days left until the release of 2.2.1, the Cockstars decided to gift us Battleye for GTA V's birthday. Ladies and gentlemen, we'll be dealing with Battleye and figuring out how to handle it. Currently, the authorization server is down.
    5 points
  39. Requiem Engine has been uploaded to the release branch and is now accessible to all VIP users. This Monday (25.12.23), Basic users will gain access as well, and as a form of compensation, they will temporarily be able to use even VIP options, allowing them to explore the full functionality. While the latest game patch has necessitated some adjustments, we're dedicated to addressing any missed issues. However, it's important to note that the era of infrequent updates, akin to the D2 period, has passed. Moving forward, prepare for more frequent updates where any fixes are just a small part of the broader spectrum of new features and enhancements we're excited to introduce. This shift signifies our commitment to continually evolving and enriching your experience. Also, please, keep in mind, that some services, like gamepad handler etc, will also be unlocked in one of the upcoming updates. By the end of January, Requiem Engine will add support for a stylish, impactful, and awesome list-style (traditional for GTA) menu, allowing you to switch between menu options as you wish. We have much more to share with you, but we'll save that for tomorrow. Today, you've been eagerly awaiting this release, and we are both drained and thrilled - the culmination of intense dedication and the anticipation of the launch. We sincerely hope we've met your expectations with this release. For now, enjoy your time in the game with Requiem Engine, and remember... ...don't hurt the little ones 🥰
    5 points
  40. I'll answer some quite predictable questions right away: - Yes, as we've mentioned before, RE supports all necessary APIs (DX11/12/Vulkan), and therefore, it works in RDO both on DX12 and Vulkan. - Yes, the menu, its structure, and everything else are identical to the GTAO version. - Yes, there will be full Lua support "out of the box" right from the release, with a complete Lua API and RE's native invoker. - Yes, it uses the latest version of Requiem Engine, including the latest updates from the experimental branch. I'd even say that at this moment, the RDO menu uses an even newer version of Requiem Engine than the GTAO version :D - Yes, our quick recovery method still works stably, but it has not been checked for a long time as to how safe it is nowadays, so it will be added to the menu much later. - Yes, we plan to release RE for RDO this month to "settle our debts with you all" before the new year. Moreover, everything is ready, in essence, it's now down to our testers. The work was carried out in our spare time from the main project, and we didn't know the exact timings when the product would be ready for the "ready to show and talk about release dates" stage, so we didn't post any news regarding the RDO branch. To be honest, literally no one on the team knew that development on the RDO branch was underway, so it ultimately turned out the way it did 😉
    5 points
  41. The client version has been updated. Access restrictions have been lifted. All users who had the "unlimited" service activated as of 13.06.2023 have been granted an additional 4 days of service. PS: Thanks to all testers!
    5 points
  42. - D2: Updated to work with 1.63 patch - D2: Added Weapons -> Gravity Gun - D2: Added Weapons -> Silent Aim - D2: Added Weapons -> Trigger Bot - D2: Removed redundant hooks - D2: Bugfixes - D2Engine: Bugfixes, impovements, optimization - D2Lua: Fixed bug with some Vector2 functions - D2UI: Fixed some elements positioning Unfortunately, we did not have time to add a few new sections that we told you about earlier, for reasons not entirely dependent on us, but in the next update we will fix this, which will be released in the very near future, as soon as we test everything thoroughly :) We also want to notify you that you can expect a new version of the launcher with support for automatic download and installation of plugins (themes, scripts, translations, etc.) within 2-3 days. Attention! The latest patch contains some rather unexpected and controversial changes. Of course, it is simply impossible to study everything in 3 days, and we will pay attention to this in the coming days. In the meantime, use the menu wisely 😉
    5 points
  43. So, we're done with some bugfixes and would like to share our plans for the next D2 and WLauncher updates. Although you were already more or less informed about D2 in the post about 47th build update, we would like to add more information. We are done with the most important things in D2 and we are now focusing on restoring/adding content. We are also happy to announce that a scripter has joined our team, thanks to which all the progress will move faster. For those who keep asking about the Recovery, we remind you - we have reviewed our decision regarding this section and decided to make it available much earlier and the work on it is in full swing. What about the Launcher? Several versions in a row the Launcher has barely had any fundamental changes, because there was (and still is) a lot of work and it all had to be combined into one logical chain. We have to go through many iterations to make it as convenient and comfortable to use for the final users (you). I am now working on it not as a developer, but as a user, thinking about whether it will be convenient for me to use and only on the basis of this I make decisions about changes and new features. A little about what's ready at this moment and waiting for you in the 18th and 19th versions of the launcher - Renewed UI. - Launcher Theme support (WIP). - News section. - D2 resources manager (such as additional json files, presets etc). - Addons manager (themes, locales, lua scripts... directly pulled from the website). - Convenient logs management. A lot of work is being done to achieve a polished result, for your convenience. To finish, we would like to show you some sketches of the new launcher 😉
    5 points
  44. У меня вопрос к человеку, который ведёт группу "ВКонтакте", да и вообще к администрации. В группе Вы написали : "что 90% из вас (т.е. нас пользователей) не умеют пользоваться этим разделом (recovery) с умом". Так Вы напишите как им пользоваться "с умом", где наивысшие риски, сколько и где лучше накрутить, с конкретными примерами. Может кто-то и придержится вашего мнения, а я думаю, что большинство Вас услышат. Нет никакой информации да и банальной инструкции, а раз так, то не надо говорить, что 90 % пользователей " краёв не видят" "не знают меры" и т.д. Надеюсь, что администрация меня услышит. Вроде бы я понятно изложил свою мысль.
    5 points
  45. Listening this epic music till Disturbed 2.0 is out, feel free to join
    5 points
  46. All links will be placed in the website header after the migration is complete. Все ссылки будут оформлены в хидере вебсайта после полного окончания миграции. Купить в магазине funpay.com | Buy at funpay.com: BASIC / VIP
    5 points
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