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WorldEdit 2.9.17

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About This File



  • AddMode - Aim and shoot an entity to add it into ur database
  • DelMode - AIm and shoot an entity to delete it in the game world (works only with non in DB entities)
  • Rescan XMLs - there is a menyoo XMLs support so u can add them even without leaving the game and getting them in the script by clicking this button
  • List box with your XMLs (you can divide them in 3 groups in the settings)
  • Load - obviously, loads selected XML

Game world
- Peds, Vehicles, Objects - choose entities' types which you want to interact with

All - applies on all types

  • Delete nearby selected - chosen entities' types (above) are getting deleted in the game world
  • 180 deg. rotation - chosen entities' types (above above) are getting rotated

Peds - applies on peds only

  • Aggressive peds - peds will become cops with miniguns (any illegal action will cause their aggression on u or other players)
  • Animation - applies animation on all peds in the stream area

Vehicles - applies on vehicles only

  • Weird traffic - NPC's vehicles will drive backwards
  • Accelerate vehicles - obviously

Objects - applies on objects only
*No options yet*


  • List box with all entities on ur stream area. Clicking on entity will add it into ur DB
  • Update the list - uncheck and new entities wont be added into that list

Pedestrians | Vehicles | Objects

  • Text entry to search for an entity with the specified name (case sensitive)
  • List box with current section type entities
  • Spawn chosen - entity
  • String slider (TOC, TOC^-1) - sorts spawned entities in the list below in Time Of Creation order (TOC^-1 - last spawned first)

Selection-deletion settings

  • String slider (Delete everywhere, Delete only from database) - delete from DB and game world OR delete from DB only
  • Select all - entities
  • Select first $value - select first $value entities in DB (doesnt depend on sort order)
  • List with spawned entities - click to select

*If any selected then there appears several sections with some options*

  • Change coords and rotation
  • Entity parameters - see in Menyoo (everything in XML file except some static info and mainly Properties)
  • Entity customs - see in Menyoo (everything in XML file only in Properties)

Only vehicles sections!

  • LSC - section whwre you can set ModExtras, Neons and Colours of the CURRENT vehicle. If ur current vehicle not in the DB it will automatically be added while this section is opened. You can also save only colours (neons and colours) or only mods (mods and modextras)
  • LSC loader - Only mods can be applied on only the same vehicle. There's a hint
  • Records - in this section you can create and then save colors animation. See in the script

Vehicle handling editor
- Mostly all known handling settings. You can sort and rename them in the file C:\ProgramData\Requiem\Data\Lua\WorldEdit\resources\vehicle.lua (DO NOT change hex values)
Vehicle handling loader
- Saved can be applied on any current vehicle. But if current vehicle is the same when it was created there's green color

Weapon handling editor
- Mostly all know handling settings You can sort and rename them in the file C:\ProgramData\Requiem\Data\Lua\WorldEdit\resources\weapons.lua (DO NOT change hex values)
Weapon handling loader
- Saved can be applied on any current weapon. There's also auto applying you can set before saving in the section above

- Several settings and all of them with the hints


If u want to share your files go to C:\ProgramData\Requiem\Data\Lua\WorldEdit\data in your file explorer

Animations folder stores all Records files
Handlings folder stores all Vehicle handling files
Tuning folder stores all LSC files
Weapons folder stores all Weapon handling files

If you have any suggestions or bug reports please provide them on the discord server 

Edited by GARDDDY

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