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  1. 12 points
  2. Today I’ll try to keep it short — as short as Rockstar kept the Outlaw Passes for Red Dead Online I know a lot of you are eagerly waiting for the menu with E&E support, and right now I’ve shifted all my focus toward making that happen — even if it means putting aside some features that aren’t as critical at the moment. My health situation, to put it mildly, isn’t exactly stable. Let's just say my body has been running a more than 15-year-long assassination campaign against me — and it's still at it. I’m now prepping for my fourth surgery, due to another recurrence of cholesteatoma. MRIs, appointments, pre-op rituals — you know the drill. The team will share a bit more on that soon. But the key message I wanted to put out there is this: E&E is now top priority, and I’m pouring all my god damn energy into it — whatever time I have outside of medical stuff is going straight into development. I’ll do everything I can to release it — in whatever (reasonable) state it’s in before I go under the knife. Love you all, big hugs, and for the love of code - take care, and please... stay healthier than your humble servant here ❤️
    9 points
  3. ✅ So, I warned you yesterday in our Telegram channel, that the announcement would be huge in every sense. No bad news, quite the opposite. And yeah, don’t worry, TL;DR is below. Now, let’s get to it. ● First and foremost, I owe you all an apology for my absence — I pretty much vanished from the public side of things. I’ll be as honest as possible: I’ve had a few IRL issues that needed my full attention (and some of them are still ongoing). The most painful for me, my family, and everyone around us — is the TRC (Territorial Center of Recruitment) and the mobilization, which, as you can guess, is tied to the country I’m living in. Due to my ear condition (which most of our community already knows about), I am, by every legal and medical standard, unfit for mobilization. For over a year, I've been fighting with the decision of the military medical commission, having to collect literal kilos of documents and pass medical tests over and over. The peak of this nerve-wracking bullshit (Nerves? Oh, you mean that thing I used to have before this bureaucratic nightmare?) happened over the last two months. Let me tell you, bureaucracy in a country run by completely corrupt power is downright horrifying. Now I’m left "fighting" the ear condition itself for the rest of my life, and there’s not much I can do about that. But hey, at least we got this part wrapped up (sort of). I hope you can understand. ● Second — “Shithanced Edition” came out, or whatever the fck CockStars decided to call another copy of their cash cow, tossed like a bone to PC players for the sake of ray tracing and GTA+ subscription. Naturally, a shit-ton of stuff broke, and there’s still a lot of work ahead, but... there’s already a relatively functional build — and even more... 😎 The upgrade from Legacy to E&E will be 100% free for all existing users. Also, as I mentioned earlier, the Requiem Engine for E&E is already running on REui 2.0 (like RDO). Anyway, while fixing this mess, I’m also thinking about bringing on a "co-dev" because handling two games (I'm not taking into account RDO and EFT) that look similar but are actually very different is a hell of a load for one person. ● Third — updates for RDO and GTA5 Legacy. Because of what I just mentioned, everything slowed down a bit, but overall, it’s nothing critical. Updates are definitely coming, especially since the latest GTA5 Legacy patch didn’t break anything (god damn thanks for small miracles). That means I don’t have to spend a couple of weeks redoing the entire recovery section. In the meantime, I added a bunch of new features to RDO during testing and made a slew of changes based on your feedback. Next up is the hot topic of the BE bypass. Currently, we’ve got two kernel-mode drivers: one for mapping a DLL directly into the game process and another for RPM/WPM from user-mode (both of which I successfully tested on Escape From Tarkov, btw). I was ready to release them for trial when a few colleague-friends from other projects told me about mass BattlEye ban waves. I think a lot of people have already heard about it, and the details aren’t appropriate here. Losing an account because you got greedy for in-game currency is one thing, but catching a hardware ban is a whole different affair. I could’ve gone for a quick cash grab: throw out a BE update, rake in the money, and then exit-scam at the peak of the shitshow when heads start rolling — like certain others (not naming names). But I don’t want our project remembered that way. Sure, our glory days might be behind us, but we sure as hell aren’t going out like THAT. We’ve decided to hold off on finalizing the build until we hear back from the colleagues who got hammered by this ban wave, so we know what triggered it and can (if necessary) deal with it preemptively. ✅ TL;DR (Full post is still recommended for reading) • IRL Status Year-long fight with the military medical commission over an ear condition that legally exempts me from mobilization. Mentally draining and bureaucratically absurd, but mostly resolved now. • GTAO "Shithanced Edition" Rockstar released another lazy clone of their cash cow with minimal changes, ray tracing and GTA+ sales bait. Tons of stuff broke, but there's already a solid working build — and more to come. Upgrade from Legacy to E&E will be 100% free for all existing users. The work has been in full swing since the day this abomination dropped in RGL. • Project Load & Co-Dev Plans Maintaining both Legacy and Shithanced branches is a serious load for one person. A co-dev may be joining soon to help with day-to-day updates and stability. • RDO & GTA5 Legacy Progress slowed slightly, but nothing serious. The latest Legacy patch didn’t break anything, and RDO has already received new features and tweaks based on your feedback — both menus are getting updates asap. • BE Bypass (EFT & more) Two custom kernel-mode drivers are ready: one for DLL injection, one for RPM/WPM from user-mode. Successfully tested on EFT. • Due to last mass BattlEye ban wave, public release is on hold to avoid account/hardware bans. No quick cash grabs — we’re doing it right or not at all. ✅ Shithanced Edition & Licensing Changes And of course, a little preview of the RE version for Shithanced Edition, along with the best part saved for last... aaaaaand yep, yep, yep – our 1B method, which some of you may remember from previous announcements, is still very much alive and kicking (as are many others — only a few “variables” have changed here and there). Right now, as you may have noticed on the screenshot below, it’s in a... uhh... slightly disassembled state, lol, but nothing critical. Think of it as a test bench version. In the release build, it’ll be polished down to a one-button solution. This method will never end up in the hands of account boosters, so I kindly ask all the easy-money lovers to wipe that grin off their faces and stop rubbing their greedy little hands together. It will be strictly limited to regular (non-booster) users and will be tied to the game account. However, the reset process will follow the same HWID reset logic — free once a week, unlimited resets available for a "fee". ✅ There have also been many questions directed at both me and the entire team regarding license changes. Here’s what we’ve settled on for now: Basic will remain unchanged for Legacy and Shithanced Edition, offering fairly limited functionality, but some money-making methods will still be available. VIP will see a significant price increase, but it will provide lifetime access to all current and future projects (including EFT, FiveM, and others). Unlimited will become a subscription-based VIP version. This means the Unlimited subscription will not only remove all current limits (as it does now) but also include all VIP benefits. This is for those who don’t want to buy VIP at the new price right away, prefer to "give it a try" first, or simply prefer a subscription-based payment model for this kind of software.
    7 points
  4. Good evening to everyone who's still awake on this chilly summer night! It's me again, your ever-present host – just some random dude who posts news here! 🥰 Finally, it's happened! 😎 After a mere few miserable years... Yes, we’ve finally got Requiem Engine RDO. So, let’s get straight to the point: The menu for RDO uses the latest version of Requiem Engine 2.4.0, while the RE GTAO project has just completed its engine update to version 2.3.0 and is preparing for an update with full BE bypass (as we mentioned earlier, this will happen after the New Year holidays). It uses the latest version of the Legacy UI (flexible, fully customizable, as well as the main and only one), which was planned (and is still planned) for a major RE GTAO menu update. That update was scrapped due to the release of the game's patch with BE. Small spoiler – in RE GTAO, the Legacy UI will also become the default and most likely the only one. Yes. Recovery will be available. Right away. It’ll be available during both - closed and open testing phases. Yes, the release will 100% happen before the Christmas holidays (straight under the tree from Santa Witch). No, the release can only be canceled or postponed if a BattlEye patch is released for Red Dead Online as well, lmao 🤣. Right now, we are working on integrating the network client into the project as well as making some UI tweaks requested by the developer responsible for the RE RDO branch. This will take me a few days, after which we’ll start closed testing with the team and send out selective invites to VIP users. Once the CBT is finished (I’m confident it won’t take long), all VIP users will gain access to the test branch and be able to participate in pre-release tests. Post-release, nothing will change in terms of access – the Requiem Engine RDO project will still be available to all VIP users, and POSSIBLY to Unlimited subscribers as well. But for now, this decision is still under review. I won’t drag out this post too much – we’ll share further details in a separate news post in the coming days. Stay in touch 😉
    7 points
  5. Hey everyone! We're celebrating Antrix's birthday with a giveaway of 10 bundles of Requiem Engine licenses (Basic, VIP, + month of Unlimited)! To enter, just post a message in this thread! Giveaway ends: March 27th, 2025 @ 15:00 AM GMT Good luck!
    6 points
  6. RE version 2.2.0.2042 has been uploaded to the test branch. At the moment, the bypass has some inconveniences but is fully functional nonetheless. Regardless, my colleague, a developer of another menu, and I will continue to work on its improvement, so there’s no need to worry. The menu is currently available to testers as well as VIP users (for testing purposes only, of course). To gain access to the Beta channel on Discord, VIP users must obtain the appropriate role. Details can be found on the Discord server. The injection sequence for the menu has also changed. Now, you don’t need to wait for the full loading of the story mode; instead, inject only in the main menu with BattlEye disabled in the Social Club settings! If you have auto-loading into story or online mode enabled, disable it in-game, restart the game, wait for it to load to the main menu, and then inject RE. After that, on "Waiting for game to load" in the console log, enter story mode and then connect to online through the session options in the Online section.
    6 points
  7. So, the first batch of users who applied for the CBT has been added to the list on the server, and some of you may now see the coveted notification in Witch Launcher (don’t forget to download the latest version - 0.64 at the time of writing this post). While only part of the features are currently available, most of which we’ve already tested, don’t worry – there are some juicy ones included, even those that everyone keeps asking about. Just as I promised. Unfortunately, my condition has taken a slight downturn, likely due to the overall state of my health and constant stress, so I’ll be spending the next few days in bed. Which is why I kindly ask you – please don’t spam my DMs on Discord, the website, Telegram, or anywhere else. If you need assistance, reach out to our irreplaceable Acid_Burn9, Crohnus and Void. They’ll help you with anything related to Requiem Engine GTAO E&E or the CBT in general. That said, in a few days I’ll add another batch of users who applied for CBT to the list. As for launching RE E&E – it works just like Legacy: inject strictly on the landing page (main menu), then proceed to Story Mode, and only after that switch to Online. Controls (to avoid unnecessary questions): – F4 – open the menu – Arrow Keys / Enter / Backspace – navigate the menu, change option values, activate options – Ctrl+F – search the menu – Shift+Enter – input value manually – F12 – assign a hotkey to an option – Shift+F12 – remove a hotkey from an option Quick Binds: – Num/ – No Clip – Num* – Free Cam – Num- – Clear Wanted Level – F5 – Teleport To Waypoint
    5 points
  8. Over the next few days (final testing is already underway), invites for the closed beta test of Requiem Engine RDO will start rolling out and will continue for the following 2–3 weeks. After that, assuming there are no major issues that need fixing or polishing, the full release will follow. Beta test invites and the release version will be available exclusively to VIP users or Basic users with an Unlimited subscription. Invites will primarily be based on user activity, with overall activity being analyzed, not just participation on Discord. So, for those eager to dive straight into recovery — sorry, not happening (for now). However, their help will also be needed later. Make sure you’ve selected the @RDO Beta role in the "🥐|roles-for-channels" section on Discord. Users who don’t provide feedback at least once every 2–3 days will be removed from the beta without the possibility of being reinvited. Plan ahead — don’t waste your time or ours. Those who want to see the menu in their language will be able to start working on translations right away. You’ll have access to all project strings, including even console logs (as of version 2.3.0, the console output in Requiem Engine has been revamped to be more informative and minimalist, ditching all the unnecessary graphical fluff). Yes, console logs will also support translations. REui (aka Legacy UI) supports menu option search (both within sections and globally) across all language packs, by hash, option name, or even its description (any of these search criteria can be disabled at your discretion, including turning off the search function entirely). Building on the above, there are no locked or encrypted files — translations, settings, and everything else are fully open. Speaking of transparency, these changes will also be applied to Requiem Engine GTAO starting from version 2.3.0, including all the updates mentioned above. And now for a small spoiler — the next project will be for Escape From Tarkov, along with a few other shooter-oriented online games. At this stage, we’re in the "negotiation" phase with new team members who will be handling those projects, while I’ll personally be taking care of the EFT project in my spare time from GTAO. Stay tuned! On behalf of the entire team, I’d like to wish you all a happy holiday season — relax, celebrate, and have fun! Meanwhile, I’m heading back to work on RE RDO, and I can’t wait to share the results with you all ASAP! 🥳
    5 points
  9. Requiem Engine (GTAO) v2.2.0.2057 Testing Branch - Added FSL support with partial public session compatibility. This integration is quite extensive. RE will monitor whether FSL is loaded and, if necessary, manage hooks and services required when FSL is present and avoid them when it is not. - Resource manager moved to Witch Launcher. Now the launcher is responsible for downloading essential data for Requiem Engine, which will resolve issues that many users faced during injection and resource verification on servers, especially with some ISPs and specific regions. - Removed outdated and obsolete (because of BE and latest patch) hooks. - Updated some classes and fixed numerous related bugs. - Integrated the latest engine changes from the experimental branch, which serves as the basis for the RDO project. FSL must be downloaded from its original source, like UC (we will not distribute it separately) along with instructions for its use. For any other questions, feel free to ask in the beta-discussion channel on our Discord server. The release version (which will be available for all license holders, including Basic) will be ready within the next few days. W1TCH Launcher v0.42 - Added support for monitoring essential Requiem Engine data, such as translation files, headers, various model lists, and other data. - Optimized the Network class. - Improved the Language class responsible for WL translation, and also fixed the issue with missing strings in some language packs. - Slightly improved the download handler class. - Improved notifications and hints. Overall, this is likely the last version of Witch Launcher on the .NET Core platform, and the next release will be on QT — faster, more functional, with an updated injector and a bunch of new features.
    5 points
  10. With just three days left until the release of 2.2.1, the Cockstars decided to gift us Battleye for GTA V's birthday. Ladies and gentlemen, we'll be dealing with Battleye and figuring out how to handle it. Currently, the authorization server is down.
    5 points
  11. Requiem Engine RDO v2.4.1.57 Part 1 - Full settings saving (including options) in clean and readable tree-structured JSON format (manually via Settings section for now — auto-save coming in next interim build) - Added Name/RID/IP spoofer options (IP input format supports pretty much anything remotely readable — from 127.0.0.1 to wild stuff like "127 asd 0 ___-- 0 alks+++ 1", as long as it has four digit blocks that look like an IP, within the range of 0-255 for each block) - Added support for text input options (Shift+Enter) - Added character control block during certain events when the menu is open (like typing text) - Added Remove All Spawned Chests option alongside Spawn Gold Chest - Added a proper object spawn handler — now keeps object pool under control and removes oldest ones if too many are spawned (e.g., gold chests etc.) - Added World > Spawner section with Peds and Vehicles spawning (lists are still raw, but searchable via Ctrl+F — full categorization coming soon) - Added Animations section — includes Animations, Emotes, and Scenarios. All lists are already categorized and designed with future support for applying it on spawned peds in mind (read notes below) - Improved internal logic for some features — especially Disable Restricted Areas, teleport options, etc. - Protection improvements (we're going to work on this very thoroughly later) - Optimized several protection hooks - Fixed reaction to certain REflex module events - Fixed an annoying "Out of Range" bug some users experienced in list-type options - Fixed small bug in object spawning logic - Fixed a couple of incorrect globals - Dozens of minor bugfixes and "behind-the-scenes" improvements This update is Part 1 (out of 2) of the planned 2.4.1 release. It doesn’t yet include everything I had mapped out — Lua support (docs and script for API generation are cooking), players database, a near-complete scene/presets editor (think light version of Crafting Workshop), UI upgrades like player status color tags etc. I kindly ask for your understanding - I’m currently soloing 4 (!!!) major projects. It’s a crazy workload right now, and as much as I’d love to keep delivering tasty stuff non-stop, the REcovery update for GTAO Legacy and the new menu for the Shithanced Edition have already devoured a massive chunk of my time and energy. And honestly, I have no idea what I’d do without Crohnus, who’s been providing absolutely insane and devilishly brilliant support with testing all this madness. Next in the pipeline is the promised REcovery update for GTAO Legacy, followed by the menu for E&E (aka Shithanced). After that — Requiem Engine RDO gets Part 2 and the full and official release build status. Thanks for sticking with us through this chaos ❤️
    4 points
  12. Congrats to the winners: @_Andrew_ @B0mak @Carbneth @darknes2kk @Garo3334 @kipo0610 @LucielGAMES @Meitsi @menxovillamalea @RainbowAndroid You'll be receiving your Witch Bundles via DM 🤗 And here's the Telegram announcements channel post link showing the winner selection process.
    4 points
  13. The preview build has been sent off for greenlight - now we wait for approval 🤗 I didn’t manage to send it out yesterday like I originally planned. Had to wrestle with the login server a bit, plus deal with a few pre-release (build-related) quirks. But nothing out of the ordinary - pretty standard stuff for situations like this. Really looking forward to you getting access to the CBT 🥰 Stay tuned - the hardest part is already behind us!
    3 points
  14. Руководство по настройке и устранению неполадок Данный материал находится в процессе обновления и может дополняться со временем. Представляем Вам инструкцию, которая поможет настроить Witch Launcher, инжектировать меню и избежать проблем с вылетами или неудачным инжектированием. Если у Вас возникли сложности, внимательно изучите приведённые ниже рекомендации. Содержание • Настройка лаунчера и инжект меню • Горячие клавиши меню • Рекомендации по устранению неполадок • Частые ошибки и их решения Настройка и использование меню Настройка Witch Launcher и инжект меню Автоматическая установка (рекомендуется): https://w1tch.net/topic/1579-w1tch-launcher-autoinstaller/ Ручная установка: Перед началом убедитесь, что установлен .NET Core 3.1: Скачать здесь. Официальный Witch Launcher доступен в разделе загрузок. Создайте папку в удобном для Вас месте (например, на рабочем столе). Важно: Путь к лаунчеру должен содержать только латинские символы! Если имя пользователя в ОС содержит не-латинские символы, разместите папку ближе к корню диска (например C:\). Распакуйте содержимое WLauncher.zip в эту папку. Добавьте в исключения антивируса / Windows Defender папку лаунчера и WLauncher.exe. Добавьте в исключения папку Requiem по пути C:\ProgramData\. Инструкции по добавлению исключений для популярных антивирусов: Windows Defender - Kaspersky - Bitdefender - Norton - McAfee - ESET - Avast - AVG - Malwarebytes Добавление исключений крайне важно, так как большинство проблем с инжектом связаны с антивирусным ПО. Запуск лаунчера и инжект меню Запустите лаунчер от имени администратора (ПКМ по WLauncher.exe -> Запуск от имени Администратора) и авторизуйтесь с помощью Ваших учетных данных сайта. Если кнопка Inject неактивна, обновите лаунчер до последней версии кнопками Download или Check update. Примечание: Inject будет доступен только после запуска GTA. Важно: Перед запуском игры в настройках Rockstar Social Club отключите BattlEye. Запустите игру, включите Landing Page в Settings -> Saving and Startup -> Landing Page ON, затем перезапустите игру, чтобы она загрузилась в главное меню. Инжектируйте Requiem Engine только из главного меню! После инжекта при появлении "Waiting for game to load" зайдите в сюжетный режим, затем при желании переходите в Online. После успешного инжекта (3–10 секунд) нажмите F4 для открытия меню. Без полного обхода BattlEye меню работает только в одиночных или приглашенных сессиях. При установке FSL доступно использование в публичных сессиях, но профиль станет локальным. Горячие клавиши меню F4 – открыть/закрыть меню Мышь – навигация по меню F5 – телепорт к отмеченной точке F6 – телепорт к текущей цели (при возможности) Дополнительные настройки горячих клавиш доступны в Settings -> Hotkeys. Устранение неполадок Общие рекомендации при сбоях инжекта или вылетах Установите актуальный VCredist с официального сайта Microsoft: скачать Удалите папку Requiem из C:\ProgramData\. [Используйте DirectX 11, оконный режим и при необходимости понизьте графические настройки. Отключите "Pause Game On Focus Loss" в настройках GTA (Graphics). Убедитесь, что в настройках игры указано "Raw Input" для мыши. Отключите мешающие оверлеи (Discord, Xbox, Nvidia и т.д.). Закройте конфликтующие программы (RAM Cleaner, Game Booster, виртуальные машины, песочницы). Отключите Hyper-V (инструкция). Проверьте целостность файлов игры (Steam/Epic/Rockstar). Отключите геймпад перед инжектом, затем подключите снова после успеха. Обновите драйверы. Меню не работает на облачных ПК или в виртуальных машинах. Распространённые ошибки лаунчера и информационного окна (консоли) При возникновении ошибок обратите внимание на сообщения лаунчера или консоли после нажатия Inject: "Authorization already granted": Вы уже залогинены на другом устройстве. Использовать меню на двух ПК одновременно нельзя. "Authorization Denied": Неправильный логин/пароль. Проверьте данные или смените пароль. Попробуйте использовать e-mail для входа. Если проблема не решается, возможно идёт техобслуживание. "Client version needs updating": Требуется обновление клиента. Проверьте наличие апдейтов или подождите окончания техработ. "You are denied access": Нет лицензии на Requiem Engine. Необходимо приобрести лицензию. "You cannot use this here": HWID не соответствует. Сбросьте HWID в Keys Management & HWID Area. Помните: передача учётной записи сторонним лицам запрещена и приведёт к блокировке. "Failed to login": Ваша версия Witch Launcher устарела. Обновите лаунчер в разделе загрузок. Проблема не решена? Создайте тему на форуме, подробно опишите проблему, и мы постараемся Вам помочь.
    3 points
  15. Nope, only in the E&E menu there is an option to save any custom (even spawned) vehicle as you own. Later I'll add such an option to the Legacy menu too. P.S. E&E CBT is going very well, so OBT is coming soon
    2 points
  16. Tomorrow I'm planning to hand over the first preview build of Requiem Engine E&E to @Crohnus1965 for a quick pre-CBT test. Everyone who applied - keep an eye out for the announcement as well as a notification in the Witch Launcher when the build becomes available in the testing branch. If you haven’t joined the CBT yet, you can still submit your application on our Discord server. Worth mentioning - we’re keeping this phase short and focused, same as we did with Requiem Engine RDO. It won’t last long: we’ll address major points and polish things up and immediately move to OBT, which will then open up public access moving forward. And of course, I want to thank all of you for your patience 🥰
    2 points
  17. Witch Launcher v0.61 Beta A beta version of the launcher with proper, full-fledged multi-project support has been uploaded (https://w1tch.net/files/file/132-witch-launcher-beta-requiem-menu/) to the website. Beta build contains changes not present in the release version and is intended exclusively for testing or preview purposes. - Game selection is now available directly on the main window (via a drop down in the status panel). - Each game now has its own separate directory for DLLs and other data files. - Tighter server integration to minimize the need for code changes when Requiem Engine files are updated independently per game. - All libraries and dependencies have been updated to their latest versions. - UI has been optimized (the issue causing window lag during resizing has been localized and will be fixed asap). - Minor bugs have been fixed. Beta Launcher Here
    2 points
  18. S Dnem Rojdenia our Mastermind! 🙏
    2 points
  19. Happy Birthday Antrix🫡
    2 points
  20. I don't need the giveaway since I already have VIP, but I just wanted to say happy birthday and thank you for keeping the project alive!
    2 points
  21. Happy birthday 🎉
    2 points
  22. Happy Birthday Antrix!
    2 points
  23. We’re excited to announce the start of the open beta test for Requiem Engine RDO! 😊 To participate, you’ll need to download the test version of the launcher from here. Once launched, if you have a VIP license, you’ll see an invitation message indicating that you can switch the game to RDO in the launcher settings. As soon as the game is switched, the launcher will prompt you to download the necessary menu files — and from there, I’m sure you know the process 😉 ⚠️ Important: You must inject the menu only in the main menu, not in a loaded story mode or online session! Leave your feedback on our Discord server — we’d love to hear your thoughts! Don’t go doin’ nothin’ I wouldn’t do… or maybe do 🤠
    2 points
  24. @ethan8310 @Adrenalin @kim020829 @Cannudle Fixed! Please, download new Witch Launcher (build v0.46).
    2 points
  25. Ciao, bonjour, namaste. That’s "hello" in Chinese! 😎 We’ve all been working hard, with holidays and seasons passing one after another, but still no sale in sight... So we thought, why not fix that? And what’s the occasion today? That’s right! It’s the World Day of Saint S.T.A.L.K.E.R. 2! I’m sure many of you have been eagerly awaiting this game, and in just a few hours, its release will be rolling out worldwide 🥰 But that’s not all! The release of Requiem Engine RDO is also drawing near at an astonishing pace (honestly, even I’m surprised!). And what better time than now to snag a VIP key with a 50% discount? Perfect for those who want to gallop through the Wild West, feeling the wind blow through their character’s luscious locks while the last 50 grams of cavities fly off their remaining teeth! This same 50% discount applies to all license types — Basic and Unlimited included. Additionally, thanks to numerous requests (and some non-requests too), we’ve taken your feedback into account and are rushing to address everything! Just a few days ago, we released an updated launcher with additional hints, improved language packs, and various fixes. Plus, a detailed guide for all our projects (including RDO/FiveM) is already in the works. Requiem Engine GTAO will also receive a new update soon, focusing on gameplay features, improvements to existing ones, and fixes for the NoBE bypass (for those who missed it, we’ve already discussed the full bypass in a previous detailed post—check out the big one a few posts above). We’ve also updated the general FAQ for RE GTAO, providing more comprehensive answers to some frequently asked questions. For example: Q: If I host a session with NoBE, can my friends (with BE) join my session? Will we be able to do missions or heists together? A: Yes, you can play with friends using BE while you're on NoBE. To do this, you'll need to use FSL and make sure you are the session host (otherwise, a BE host will kick you out). Q: Can I only save my progress locally while using FSL? How does it affect my online save when switching back and forth? A: Yes, that's the main purpose of FSL: it uses your last available online save as a local save, allowing you to progress locally from there. The online save will remain frozen at the point you first launched the game with FSL. If you delete FSL, you'll return to the cloud save progress. If you reinstall FSL, you'll go back to the local save progress. Q: Can I use Recovery? A: Yes, you can, but with caution. Use small amounts, avoid using the casino, and only apply it to your own account (don’t boost friends’ accounts on your PC). Rockstar has been cracking down on this segment of modding for over 8 months now, focusing on account statistics rather than detecting specific methods. However, some methods, like the casino, still carry significantly higher risks than others.
    2 points
  26. Just rtfm. * Make sure BattlEye is disabled in the Social Club settings. * If auto-loading into story or online mode is enabled, disable it in the game settings. * After disabling auto-loading, restart the game. * Clear the cache by deleting C:/program data/requiem/data/cache * Let the game load to the main menu. Do not load story or online mode. * Once the game is at the main menu, inject the RE. * Wait for the "Waiting for game to load" message in the RE console. * Enter the story mode. * Once in story mode, connect to online mode through the session options in the Online section. ---> In Requiem.
    2 points
  27. Great logic! "A couple of weeks ago, I got caught in a ban wave. Money became highlighted in red. The menu gave me a warning. So, I think I'll try again! And then I'll write on the forum about how bad everything is." Bravo.
    2 points
  28. Hey there, our dear community! 🤗 Four days ago, I pushed the latest Requiem Engine GTAO Legacy build into the release branch. Once again, I didn’t announce it. And this time, I had some pretty solid reasons for that. A few hours ago, I pushed the final commit for Requiem Engine GTAO E&E — a commit that included thousands of changes I’ve been working on over the past couple of weeks. And... I think it’s ready. Yep, finally. Like I mentioned earlier, I did sacrifice a few non-critical features and services for now, but the project is officially prepared for Closed Beta Testing. We're now waiting for our dear friend, our in-house HR specialist, top-tier pest control expert, @Crohnus1965, to return home — he’ll kick off the application process for the CBT. Participation will be limited to VIP users, and the process will follow the same approach we used for the RDO test. In the meantime I’ll be double-checking everything to make sure nothing important was overlooked, trying to smooth out the CBT launch as much as possible. The work hasn’t exactly gone smoothly lately, due to my health issues, and now on top of that, we’ve been under ongoing missile and drone strikes — not just the region, but the very city I’m in. And that’s in a city where the closest thing to anything military is the regular police, and the most important piece of critical infrastructure is probably the mayor’s mansion, built with money generously “borrowed” from the city budget. Earlier I mentioned there was a reason for the lack of an announcement... Well, here it is: I pushed the latest RE GTAO Legacy build right as the first missile hit my city that day. And that was just the beginning. So yeah, let’s just say I wasn’t exactly in the right headspace to write a post. Working on a laptop from inside a shelter for hours on end, several times a day — yeah, not exactly the most comfortable setup. And the whole thing’s gotten so surreal it’s almost funny: one side’s trying to take me out with rockets, the other is my own body turning against me. And the most fu**ing sad part is... it’s funny, but not because it’s funny... Let’s move past the depressing part. Time for some good news for all you money-burning maniacs in LS: Every account used during Requiem Engine GTAO E&E’s money-related testing is in perfect condition — including the one featured in the last video post and shown in the screenshot below (even though that one was primarily used for general feature testing, not money tools). TLDR: We're waiting for @Crohnus1965 to get back, then the application process begins and CBT officially starts. Stay tuned and watch for updates ❤️
    1 point
  29. so the inject button is always grayed out launcher is updated av exceptions are correct and game is running at main landing page with battle eye disabled everything is up to date any insight would be greatly apricated
    1 point
  30. С днём рождения, желаю, что в жизни проходило всё мимо, кроме денег и интима 😈😈😈😈😈😈
    1 point
  31. Happy Birthday Broda....
    1 point
  32. 1 point
  33. appy Birthday! 🎉
    1 point
  34. 1 point
  35. Happy Birthday Antrix!!! 😏🫰🎂
    1 point
  36. Happy Birthday 🫡
    1 point
  37. Happy birthday King!
    1 point
  38. день рождение у Михаила, все мы хором поздравляем мы его с этим величайшим праздником, и желаем ему всегда лишь одного, что бы он всегда был здоров! был прекрасен и умен! Что бы все шло так, как он захочет! Все прекрасное придет, а ужасное пройдет мимо его стороной! С днем рождения!
    1 point
  39. С Днюхой Бро)
    1 point
  40. Поздравляю!
    1 point
  41. Started to happen just 2 hours ago when I was asked to download the New Requiem Engine and when after doing that trying to inject the menu crashed.
    1 point
  42. 1 point
  43. The latest version has been uploaded to the release branch and is now available for all users.
    1 point
  44. Да посмотрите же вы соседние темы ради всего святого. Уже много раз отвечали - отключайте BattlEye
    1 point
  45. same here x and a button not working
    1 point
  46. Requiem Engine has been uploaded to the release branch and is now accessible to all VIP users. This Monday (25.12.23), Basic users will gain access as well, and as a form of compensation, they will temporarily be able to use even VIP options, allowing them to explore the full functionality. While the latest game patch has necessitated some adjustments, we're dedicated to addressing any missed issues. However, it's important to note that the era of infrequent updates, akin to the D2 period, has passed. Moving forward, prepare for more frequent updates where any fixes are just a small part of the broader spectrum of new features and enhancements we're excited to introduce. This shift signifies our commitment to continually evolving and enriching your experience. Also, please, keep in mind, that some services, like gamepad handler etc, will also be unlocked in one of the upcoming updates. By the end of January, Requiem Engine will add support for a stylish, impactful, and awesome list-style (traditional for GTA) menu, allowing you to switch between menu options as you wish. We have much more to share with you, but we'll save that for tomorrow. Today, you've been eagerly awaiting this release, and we are both drained and thrilled - the culmination of intense dedication and the anticipation of the launch. We sincerely hope we've met your expectations with this release. For now, enjoy your time in the game with Requiem Engine, and remember... ...don't hurt the little ones 🥰
    1 point
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