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Requiem Engine RDO v2.4.1.57 Part 1
 

- Full settings saving (including options) in clean and readable tree-structured JSON format (manually via Settings section for now — auto-save coming in next interim build)
- Added Name/RID/IP spoofer options (IP input format supports pretty much anything remotely readable — from 127.0.0.1 to wild stuff like "127 asd 0 ___-- 0 alks+++ 1", as long as it has four digit blocks that look like an IP, within the range of 0-255 for each block)
- Added support for text input options (Shift+Enter)
- Added character control block during certain events when the menu is open (like typing text)
- Added Remove All Spawned Chests option alongside Spawn Gold Chest  
- Added a proper object spawn handler — now keeps object pool under control and removes oldest ones if too many are spawned (e.g., gold chests etc.)  
- Added World > Spawner section with Peds and Vehicles spawning (lists are still raw, but searchable via Ctrl+F — full categorization coming soon)  
- Added Animations section — includes Animations, Emotes, and Scenarios. All lists are already categorized and designed with future support for applying it on spawned peds in mind (read notes below)
- Improved internal logic for some features — especially Disable Restricted Areas, teleport options, etc.  
- Protection improvements (we're going to work on this very thoroughly later)  
- Optimized several protection hooks
- Fixed reaction to certain REflex module events 
- Fixed an annoying "Out of Range" bug some users experienced in list-type options
- Fixed small bug in object spawning logic
- Fixed a couple of incorrect globals
- Dozens of minor bugfixes and "behind-the-scenes" improvements  

This update is Part 1 (out of 2) of the planned 2.4.1 release. It doesn’t yet include everything I had mapped out — Lua support (docs and script for API generation are cooking), players database, a near-complete scene/presets editor (think light version of Crafting Workshop), UI upgrades like player status color tags etc.

I kindly ask for your understanding - I’m currently soloing 4 (!!!) major projects. It’s a crazy workload right now, and as much as I’d love to keep delivering tasty stuff non-stop, the REcovery update for GTAO Legacy and the new menu for the Shithanced Edition have already devoured a massive chunk of my time and energy.

And honestly, I have no idea what I’d do without Crohnus, who’s been providing absolutely insane and devilishly brilliant support with testing all this madness.

Next in the pipeline is the promised REcovery update for GTAO Legacy, followed by the menu for E&E (aka Shithanced). After that — Requiem Engine RDO gets Part 2 and the full and official release build status.

Thanks for sticking with us through this chaos ❤️

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Witch Launcher v0.61 Beta (Hotfix)

- Fixed injection "Could not find Requiem Engine core files" issue.

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Mc Donalds French Fries salt is crack.

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