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Witch News | Requiem Engine RDO


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  • Over the next few days (final testing is already underway), invites for the closed beta test of Requiem Engine RDO will start rolling out and will continue for the following 2–3 weeks. After that, assuming there are no major issues that need fixing or polishing, the full release will follow.
  • Beta test invites and the release version will be available exclusively to VIP users or Basic users with an Unlimited subscription.
  • Invites will primarily be based on user activity, with overall activity being analyzed, not just participation on Discord. So, for those eager to dive straight into recovery — sorry, not happening (for now). However, their help will also be needed later.
  • Make sure you’ve selected the @RDO Beta role in the "🥐|roles-for-channels" section on Discord.
  • Users who don’t provide feedback at least once every 2–3 days will be removed from the beta without the possibility of being reinvited. Plan ahead — don’t waste your time or ours.
  • Those who want to see the menu in their language will be able to start working on translations right away. You’ll have access to all project strings, including even console logs (as of version 2.3.0, the console output in Requiem Engine has been revamped to be more informative and minimalist, ditching all the unnecessary graphical fluff). Yes, console logs will also support translations.
  • REui (aka Legacy UI) supports menu option search (both within sections and globally) across all language packs, by hash, option name, or even its description (any of these search criteria can be disabled at your discretion, including turning off the search function entirely).
  • Building on the above, there are no locked or encrypted files — translations, settings, and everything else are fully open.
  • Speaking of transparency, these changes will also be applied to Requiem Engine GTAO starting from version 2.3.0, including all the updates mentioned above.

And now for a small spoiler — the next project will be for Escape From Tarkov, along with a few other shooter-oriented online games. At this stage, we’re in the "negotiation" phase with new team members who will be handling those projects, while I’ll personally be taking care of the EFT project in my spare time from GTAO.

Stay tuned! On behalf of the entire team, I’d like to wish you all a happy holiday season — relax, celebrate, and have fun! Meanwhile, I’m heading back to work on RE RDO, and I can’t wait to share the results with you all ASAP! 🥳

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