<?xml version="1.0"?>
<rss version="2.0"><channel><title>Announcements Latest Topics</title><link>https://w1tch.net/forum/2-announcements/</link><description>Announcements Latest Topics</description><language>en</language><item><title>"Driver Support" Week</title><link>https://w1tch.net/topic/3188-driver-support-week/</link><description><![CDATA[<p>
	"<b>Driver Support" Week</b><br>
	<br>
	Starting <b>tonight at 00:00 GMT+3</b>, we’re opening up <b>Driver Support</b> to both <b>Basic and VIP users</b> for a limited time.<br>
	<br>
	The idea is pretty simple: if you haven’t used the driver before, this is your chance to actually try it for yourself, see how it works, how the mod behaves with it, and what playing in public sessions with <b>Driver Support</b> feature (<i>kernel level BE bypass</i>) is like.<br>
	<br>
	<b>Basic users</b> will have access throughout the weekend, until <b>Monday, August 17 at 00:00 GMT+3</b>.<br>
	<br>
	<b>VIP users</b> get a little more time: access will remain available for the entire week, until <b>Saturday, August 22 at 00:00 GMT+3</b>.<br>
	<br>
	<i><span class="ipsEmoji">⚠️</span></i> <b><u>And throughout the event, Unlimited keys will also be available at 50% off. So yeah, consider this our little Driver Support Week!</u></b> <span class="ipsEmoji">🤗</span><br>
	<br>
	Jump in, play around with it, see how it feels, and most importantly, have some fun ^_^<br>
	<br>
	<i>P.S. And as we said earlier... this is just the beginning </i><span class="ipsEmoji">😉</span>
</p>
]]></description><guid isPermaLink="false">3188</guid><pubDate>Fri, 14 Aug 2026 21:02:02 +0000</pubDate></item><item><title>Requiem Engine GTAO Testing Branch</title><link>https://w1tch.net/topic/3149-requiem-engine-gtao-testing-branch/</link><description><![CDATA[<p>
	<span class="ipsEmoji">✅</span> Updated <b>RE Legacy/Enhanced</b> for the latest game version<br>
	<br>
	So, the main bulk of the work on the update is "supposedly" finished, and both builds have been uploaded to the test branch (<i>which is available to </i><b><i>VIP</i></b><i> and </i><b><i>Unlimited</i></b><i> license holders</i>). From here, the work will continue at a more measured pace. Besides, after more than 12 hours of nonstop work, I need to take a short break.<br>
	<br>
	Overall, almost everything has been updated, including nearly every global, local, and so on... but! <b>This was still a very tedious process, so some issues may have slipped through, the script logic has changed slightly in certain places, and some features may need to be adapted</b> (<i>which means some options may not work at all or may behave incorrectly, for example, the Session Joiner in the Enhanced is currently a bit broken</i>).<br>
	<br>
	<span class="ipsEmoji">❗</span>️Attention! <b>This was not a small update</b>, and judging by the reviewed code, anticheat did not go unnoticed by R* either. We have not yet analyzed and "fixed" every <i>affected area</i> so to say, so please <b>keep that in mind</b>, especially when playing with <b>Driver Support</b> enabled.<br>
	<br>
	Also, please, only leave feedback about issues that are genuinely not obvious. We will find and fix/update the rest ourselves.<br>
	<br>
	And with that, I'll take my leave. Good night/day, everyone! It's already getting light outside my window, which means it's <b>finally</b> time for me to hit the sack <span class="ipsEmoji">🤗</span>
</p>
]]></description><guid isPermaLink="false">3149</guid><pubDate>Wed, 15 Jul 2026 02:00:26 +0000</pubDate></item><item><title>Requiem Engine RDO v2.5.0.232 Testing Branch</title><link>https://w1tch.net/topic/3131-requiem-engine-rdo-v250232-testing-branch/</link><description><![CDATA[<p style="background-color:#232323; color:#bfbfbf; font-size:14px; text-align:center">
	<strong>This build is currently in the testing branch and is available to VIP users, as well as Unlimited subscribers.</strong>
</p>

<p>
	- Added built-in Simplified Chinese and Russian localization, a Modern UI language selector, translated labels, and Chinese/Cyrillic glyph coverage.<br>
	- Added opt-in REflex controls for attachments, vehicle/ghost-ped flooding, sync/object/net logging, mount-kick blocking, and net/sync rate limits.<br>
	- Added Deadeye Tweaks, Teleport To Guarma, and herb collectible helpers.<br>
	<br>
	- Fixed Vulkan/Modern UI scaling instability by guarding smooth font scaling against invalid scale transitions.<br>
	- Fixed Chinese/Cyrillic rendering and removed obsolete startup warnings for missing external translation files.<br>
	<br>
	- Reworked REflex/sync protection with opt-in rate limiters and safer tree/object checks.<br>
	- Reworked old Deadeye naming into the cleaner Deadeye Tweaks presentation.<br>
	- Reworked Lua API documentation comments to be more scripters friendly, matching the newer GTAO E&amp;E documentation style where applicable.<br>
	<br>
	- Improved frontend stability on Vulkan after the legacy frontend cleanup.<br>
	- Improved protection handling for invalid sync trees/tasks, train data, attachments, local ped/mount/vehicle targets, suspicious clone/sync flows, leave cleanup, RID mismatch joins and more.<br>
	- Improved Modern UI language display names and language selection behavior.<br>
	- Improved developer-facing Lua documentation with fuller examples and clearer scripting context.<br>
	- Improved spawn handler.<br>
	<br>
	- Reduced protection overhead and startup/localization noise by keeping aggressive checks opt-in and bundling language packs.<br>
	<br>
	- Moved herb-related recovery helpers into a more appropriate Recovery/Collectibles structure instead of treating them as generic fun/world actions.<br>
	<br>
	- Addressed long-standing RDO localization requests by adding Chinese and Russian alongside English.<br>
	- Addressed Vulkan UI instability seen after frontend cleanup.<br>
	- Addressed protection risk by making REflex-style rate limiters disabled by default unless the user opts in.
</p>
]]></description><guid isPermaLink="false">3131</guid><pubDate>Mon, 22 Jun 2026 11:55:55 +0000</pubDate></item><item><title>Requiem Engine GTAO v2.5.0.435 Enhanced Testing Branch</title><link>https://w1tch.net/topic/3130-requiem-engine-gtao-v250435-enhanced-testing-branch/</link><description><![CDATA[<p style="background-color:#232323; color:#bfbfbf; font-size:14px; text-align:center">
	<strong>This build is currently in the testing branch and is available to VIP users, as well as Unlimited subscribers.</strong>
</p>

<p>
	- Added Personal Vehicle actions to request, despawn, repair, and clone the current saved vehicle.<br>
	- Added direct session joining by Rockstar username or Rockstar ID.<br>
	- Added on-demand service requests for the MOC, Avenger, Terrorbyte, Kosatka, Acid Lab, Acid Bike, Ammo Drop, Bull Shark, and Airstrike.<br>
	- Added ESP under Visuals for players, peds, and objects, with names, distance, model/network/script info, skeletons, color/render-distance controls, compact status tags, and configurable distance-based alpha fading.<br>
	- Added Shopping Discounts under Recovery, with transaction-safe vehicle coupons and supported weapon/Gun Van discount paths.<br>
	- Added session controls for Leave Online / Quit to Story Mode / Quit to Main Menu.<br>
	- Added proper online weather behavior: Set Weather now enables weather override automatically when needed.<br>
	- Added new players options like Force Field, Give All Weapons etc.<br>
	- Added Force Thunder as a network weather-event option.<br>
	- Added Self options for disabling critical hits, fast swimming, fast diving, mega jump, and swimming in air.<br>
	- Added vehicle options for drift mode, rainbow paint, vehicle jump, and loud vehicle radio/subwoofer playback.<br>
	- Added Infinite Boundary to extend the playable world limits.<br>
	- Added Lua memory, pattern-scanning, callable-function, and typed detour-hook APIs, with expanded syntax-highlighted documentation and improved search.<br>
	<br>
	- Fixed Leave Online using the joiner path and starting a fresh Story Mode prologue instead of following the expected transition.<br>
	- Fixed repeated Join Session Type and Invite Only switching sending to incorrect populated sessions.<br>
	- Fixed Set Weather not applying in online sessions unless Force Weather was already enabled.<br>
	- Fixed Off The Radar re-apply behavior so toggling it again can request the effect again instead of only working once.<br>
	- Fixed Change Appearance For Free and No Change Appearance Cooldown behavior around the appearance flow.<br>
	- Fixed Aimbot target release behavior for stale/dead/far targets.<br>
	- Fixed Gun Van weapon discounts being applied before the Gun Van shop finishes loading, preventing an approach/teleport crash.<br>
	- Fixed CJK/Japanese/Korean font coverage issues in the menu where glyphs were rendered as broken characters.<br>
	- Fixed Lua API issues discovered during the scripting expansion.<br>
	<br>
	- Reworked the session joiner to follow the current GTAO E&amp;E script behavior more closely.<br>
	- Reworked Shopping Discounts weapon logic away from raw basket-zeroing experiments and toward supported discount/coupon paths.<br>
	- Reworked Lua hooks, pattern helpers, and generated API documentation into a simpler detour-oriented workflow with callable scan results and improved HTML output.<br>
	<br>
	- Improved ESP readability with distance fading and shorter multi-status display.<br>
	- Improved player-list menu behavior by allowing empty player slots to be hidden instead of only disabled.<br>
	- Improved Modern UI navigation so hidden options can be skipped cleanly during up/down movement.<br>
	- Improved Aimbot configurability by exposing stale-target release distance and angle thresholds.<br>
	- Improved weather notifications so online override behavior is explicit to the user.<br>
	- Improved Recovery/Shopping UI labels and disabled-state feedback.<br>
	- Improved protection handling as well as many aspects of REflex.<br>
	- Improved localization coverage.<br>
	<br>
	- Improved Lua API documentation generation so the generated output is easier to search and read.<br>
	<br>
	- Addressed tester feedback around session join/leave behavior, shopping transaction errors, online weather override, ESP visual noise, stale Aimbot targets, and weapon discount coverage.
</p>
]]></description><guid isPermaLink="false">3130</guid><pubDate>Mon, 22 Jun 2026 11:54:41 +0000</pubDate></item><item><title>Requiem Engine GTAO v2.3.0.2162 Legacy Testing Branch</title><link>https://w1tch.net/topic/3129-requiem-engine-gtao-v2302162-legacy-testing-branch/</link><description><![CDATA[<p style="text-align: center;">
	<strong>This build is currently in the testing branch and is available to VIP users, as well as Unlimited subscribers.</strong>
</p>

<p>
	- Added a dedicated Recovery Businesses system with management actions, all-business/all-safe fill, sales/source completion, and safe dashboards with cash, capacity, loop, paytime, and navigation readouts.<br>
	- Added Nightclub options: max popularity, skip prep, popularity lock, big tips, screen launch, hub value/status display, hub production triggers, fast hub production, and technician transfer controls.<br>
	- Added Salvage Yard options: max income, income lock, skip preps, double robbery value, weekly cooldown disable, tow target bring, lift-ready actions, safe cash display, and cooldown/value readouts.<br>
	- Added Office business options: office rename, crate value override, CEO office screen launch, CEO sourcing controls, cargo warehouse sourcing, warehouse auto-fill, and vehicle warehouse status.<br>
	- Added Hangar options: source random cargo, auto-fill cargo, per-crate cargo value override, Ron cut removal, RP disable, hangar screen launch, and hangar stat reset.<br>
	- Added Factory options for MC/Bunker/Acid-style production: restock, trigger production, fast production controls, stock/supply/value readouts, and navigation helpers.<br>
	- Added Fronts tools for Car Wash, Weed Shop, and Higgins Helitours, including heat/duffle cleanup and Car Wash safe/dirty-cash readouts.<br>
	- Added Clubhouse options: clubhouse rename, navigation, client bike status, and bar cash readout.<br>
	- Added business cooldown reset options for MC work, Hangar steal, Nightclub management/VIP, Security Contract, Import/Export, CEO buy/sell, Dax, Garment Factory, Car Wash, Weed Shop, Helitours, and Salvage Yard cooldowns.<br>
	- Added Shopping Discounts to both Modern UI and Dash, with transaction-safe vehicle coupons, supported Gun Van weapon/throwable/armor discounts, and clear feedback for unsupported categories.<br>
	- Added Recovery Awards as a dedicated unlockables area with base, heist, and DLC award helpers.<br>
	- Added Daily Activities, daily/weekly objective, and collectible helpers for caches, chests, Shipwreck, Buried Stash, Skydive, Time Trials, Exotic Exports, Street Dealers, LS Tags, Madrazo Hits, Wildlife Photography, and major collectible sets.<br>
	- Added new Recovery self-maintenance options, including transaction-error cleanup, job-like cleanup, bad-sport cleanup/add, mental-state reset, fast-run toggle, inventory fill, and orbital cooldown removal.<br>
	<br>
	- Fixed Agency and Car Wash Safe Fill synchronization, collection-value registration, and false-success states.<br>
	- Fixed MCT, Arcade, and business hub launch paths that could leave the player on a black screen during sales or handoffs.<br>
	- Fixed Gun Van discounts activating before the shop was ready or persisting after the option was disabled.<br>
	- Fixed Legacy shopping discount transactions and Recovery unlock results not updating reliably.<br>
	- Fixed Recovery options being available before required game data had loaded, plus missing/mismatched Business labels and notifications.<br>
	<br>
	- Reworked Recovery Businesses into a structured tree with explicit safe types, capacity/loop/paytime/ownership state, and script-aware Business Manager controls.<br>
	- Reworked Gun Van discount logic to patch actual Gun Van tuneables instead of relying only on basket-price experiments.<br>
	- Reworked Recovery translations and labels around the new Businesses and Awards sections.<br>
	<br>
	- Improved protection handling as well as many aspects of REflex.<br>
	- Improved business dashboards and navigation with dynamic cash, stock, capacity, value, income, cooldown, ownership, and readiness checks.<br>
	- Improved recovery task feedback with clearer success/failure notifications.<br>
	<br>
	- Reduced recovery menu work and runtime tracing by guarding dynamic business entries and hub-launch flows more carefully.<br>
	<br>
	- Addressed test feedback around Agency and Car Wash safe fill actions not registering as collectable safe cash.<br>
	- Addressed test feedback around Gun Van weapon discount crashes when the feature was enabled before entering Gun Van range.<br>
	- Addressed business-section regression risk by keeping new high-risk shopping categories disabled until they are fully validated.
</p>
]]></description><guid isPermaLink="false">3129</guid><pubDate>Mon, 22 Jun 2026 11:52:50 +0000</pubDate></item><item><title>Witch Launcher Qt with Driver Support - OBT</title><link>https://w1tch.net/topic/3076-witch-launcher-qt-with-driver-support-obt/</link><description><![CDATA[<p>
	The Open Beta Test of the new <strong>Witch Launcher</strong> with <strong>"Driver Support"</strong> (<em>driver-based BattlEye bypass</em>) has officially started. As stated earlier, the driver-based bypass is available exclusively to <strong>Unlimited</strong> subscription holders. In light of these changes, the following adjustments have been made to our license plans:
</p>

<p>
	<strong>VIP (lifetime)</strong> - no price change, Recovery limits increased from <strong>x20</strong> to <strong>x100</strong> per day to better accommodate users who relied on Unlimited mainly for higher Recovery amounts.
</p>

<p>
	<strong>Unlimited (1 month)</strong> - price changed from <strong>10$</strong> to <strong>15$</strong>. A further price increase will follow once the OBT is over.
</p>

<p>
	You can download the <strong>Witch Launcher</strong> itself, along with a short guide, <a href="https://w1tch.net/files/file/135-witch-launcher-requiem-engine-open-beta-test/" rel="">here</a>. For any questions or feedback, we invite you to use the dedicated <a href="https://discord.com/channels/837707108894900234/1488141525576712323" rel="external nofollow">channel</a> on our Discord server.
</p>
]]></description><guid isPermaLink="false">3076</guid><pubDate>Mon, 30 Mar 2026 17:00:40 +0000</pubDate></item><item><title>"Driver Support" Closed Beta Testing</title><link>https://w1tch.net/topic/3070-driver-support-closed-beta-testing/</link><description><![CDATA[<p>
	Applications are now open for the driver testing (CBT).
</p>

<p>
	To participate, submit your application on Discord in the "<strong><a href="https://discord.com/channels/837707108894900234/1483553447063326978" rel="external nofollow"><span class="ipsEmoji">📩</span>｜beta-applications</a></strong>" channel. You must have the "<strong>@GTAO Beta</strong>" role beforehand (<em>required to access the beta applications channel</em>), which can be obtained in the "<strong><a href="https://discord.com/channels/837707108894900234/1259572073118830602" rel="external nofollow"><span class="ipsEmoji">🥐</span>｜roles-for-channels</a></strong>" channel, as well as an <strong>Unlimited</strong> license.
</p>

<p>
	In the "beta applications" channel, leave only brief info:
</p>

<p>
	- Windows version and build number (<em>"Windows 11 Pro 24H2" for example</em>)<br>
	- Game version (<em>Legacy/Enhanced</em>)<br>
	- Prior experience with mod menus or similar "<em>drivers</em>"<br>
	- Your timezone and typical online hours (<em>this helps us match testers to sessions when both sides are actually available</em>)
</p>

<p>
	<em>No extra information or unnecessary text! Anyone who comes into that channel just to flood it will be muted immediately for an indefinite period.</em>
</p>
]]></description><guid isPermaLink="false">3070</guid><pubDate>Tue, 17 Mar 2026 21:57:13 +0000</pubDate></item><item><title>&#x1F525; Witch News &#x1F525;</title><link>https://w1tch.net/topic/3057-%F0%9F%94%A5-witch-news-%F0%9F%94%A5/</link><description><![CDATA[<p>
	So, we have prepared some pretty good news for you. We did not want to spoil anything too early, because nobody has lifted our "curse," and Murphy's law has a habit of working flawlessly for us, lol <span class="ipsEmoji">😁</span>
</p>

<p>
	So, where do we start? Okay, let us go from the smaller news to the bigger one, yeah? Okay.
</p>

<p>
	Our Tarkov menu has been fully updated for 1.0+ and all that il2cpp crap. At this point, there are still a few rough edges left to polish, but overall <strong>the core functionality is already working great.</strong>
</p>

<p>
	<strong>The BE driver bypass for GTAO Legacy/EE</strong> <em>(and not only that, as you can probably guess from the point above)</em> is in fact happening! Yes, even though our main focus will still remain on the NoBE "philosophy", BE bypass support will be included in the <strong>Unlimited</strong> subscription. At least that is the plan, and since that subscription kind of speaks for itself, it will most likely include access to the driver, because we do not want to introduce another 100500 different license tiers. That is nonsense and inconvenient for the end user.
</p>

<p>
	A separate person is handling the driver, which saves me from having to take on yet another project myself, something that would have hit productivity pretty hard, especially considering my current health condition as well as the electricity situation.
</p>

<p>
	So yeah, that is how things stand for now. Stay tuned, and we will do everything we can to keep bringing you even more good stuff!
</p>

<p>
	<em>P.S. There are still only a few limited <strong>Lifetime Unlimited</strong> keys left in the stores, on <a href="https://funpay.com/lots/offer?id=30872237" rel="external nofollow">FunPay</a> there are only 3 left. Just letting you know, since there are no direct links to them on our website and some people may have missed that we had such an event recently. And with today’s news, I think this might be especially interesting to some of you, so here are the links to <a href="https://funpay.com/lots/offer?id=30872237" rel="external nofollow">FunPay</a>, <a href="https://oplata.info/asp2/pay_wm.asp?id_d=5696839" rel="external nofollow">Digiseller</a>, and <a href="https://v0id.pw/shop/unlimited-recovery-lifetime-limited-edition/" rel="external nofollow">Void’s Store</a>.</em>
</p>
]]></description><guid isPermaLink="false">3057</guid><pubDate>Sat, 28 Feb 2026 13:29:02 +0000</pubDate></item><item><title>&#x2764;&#xFE0F; Witch News &#x2764;&#xFE0F;</title><link>https://w1tch.net/topic/3040-%E2%9D%A4%EF%B8%8F-witch-news-%E2%9D%A4%EF%B8%8F/</link><description><![CDATA[<p>
	<span style="font-size:12.00px">I was offline for about a week because my old generator completely died, so I had to buy a new one (<em>shipping, delivery, setup etc.</em>). I’m back now and fully in my usual work rhythm, and a new </span><span style="font-size:12.00px"><strong>GTAO Enhanced</strong></span><span style="font-size:12.00px"> menu version release with </span><span style="font-size:12.00px"><strong>Lua</strong></span><span style="font-size:12.00px"> support and other </span><span style="font-size:12.00px"><strong>QoL</strong></span><span style="font-size:12.00px"> improvements is scheduled for </span><span style="font-size:12.00px"><strong>February 14</strong></span><span style="font-size:12.00px">.</span>
</p>

<p>
	<span style="font-size:12.00px">And for Valentine’s Day: from </span><span style="font-size:12.00px"><strong>12/02/2026</strong></span><span style="font-size:12.00px"> to </span><span style="font-size:12.00px"><strong>14/02/2026</strong></span><span style="font-size:12.00px">, we’re running a </span><span style="font-size:12.00px"><strong>50%</strong></span><span style="font-size:12.00px"> discount on </span><span style="font-size:12.00px"><strong>all keys</strong></span><span style="font-size:12.00px"> in our stores! On top of that, for the first and last time ever, we’re also launching </span><a href="https://funpay.com/lots/offer?id=30872237" rel="external nofollow"><span style="font-size:12.00px"><strong>Lifetime Unlimited</strong></span></a><span style="font-size:12.00px"> (<span class="ipsEmoji">👈</span> <em>link, also the </em><a href="https://oplata.info/asp2/pay_wm.asp?id_d=5696839" rel="external nofollow"><span style="font-size:12.00px"><strong>Digiseller’s</strong></span></a><em> one</em>) keys. </span><span style="font-size:12.00px"><u><strong>The quantity is limited to 10 keys per store</strong></u></span><span style="font-size:12.00px">, and there will never be another chance like this.</span>
</p>

<p>
	<span style="font-size:12.00px">Happy upcoming </span><span style="font-size:12.00px"><strong>Valentine’s Day</strong></span><span style="font-size:12.00px"> to everyone (</span><span style="font-size:12.00px"><em>and not just the lovebirds</em></span><span style="font-size:12.00px">), and now I’m heading back to prepping the fresh build for release <span class="ipsEmoji">🥰</span></span>
</p>
]]></description><guid isPermaLink="false">3040</guid><pubDate>Wed, 11 Feb 2026 22:43:33 +0000</pubDate></item><item><title><![CDATA[Requiem Engine GTAO v2.4.2.404 E&E Testing Branch]]></title><link>https://w1tch.net/topic/3034-requiem-engine-gtao-v242404-ee-testing-branch/</link><description><![CDATA[<p>
	<strong>A test build</strong> with <strong>Lua support</strong> has been uploaded to the server, along with <strong>almost all unlockables</strong> that were available in <em>Legacy</em> (<em>I’ll add the remaining <strong>“general”</strong> unlock stuff - wheels, hairstyles and such - within a couple of days</em>), plus <strong>UI improvements</strong>, <strong>bug fixes</strong>, and other <strong>QoL changes</strong>.
</p>

<p>
	The <strong>Lua documentation</strong> and the <strong>example test script</strong> can be found on the forum <a href="https://w1tch.net/topic/3025-lua-api-documentation-gtao-enhanced-edition/" rel="" target="_blank"><strong>here</strong></a>. <em>Note that access to that section of the forum is limited to <strong>VIP</strong> and <strong>Unlimited</strong> users</em> (<em>same as access to test builds, of course</em>).
</p>

<p>
	If you’re missing anything on the Lua side - <strong>functions</strong>, <strong>features</strong>, whatever - <strong>drop your requests</strong> in the same forum thread linked above.
</p>
]]></description><guid isPermaLink="false">3034</guid><pubDate>Fri, 30 Jan 2026 13:25:42 +0000</pubDate></item><item><title>Happy Holidays - 50% Off!</title><link>https://w1tch.net/topic/2972-happy-holidays-50-off/</link><description><![CDATA[<p>
	On behalf of our team, we’d like to wish the entire <strong>Witch Community</strong> a <strong>Merry Christmas</strong> and happy upcoming <strong>New Year</strong> holidays! <span class="ipsEmoji">🎄</span><span class="ipsEmoji">🎉</span>
</p>

<p>
	Sorry for posting a bit late - you know how things are right now. Let’s just say the situation is a bit tense, and yesterday I didn’t manage to get this out.
</p>

<p>
	Either way, this year we decided not to miss the Christmas and New Year sale season. From now and through <strong>January 3rd</strong> (<em>inclusive</em>), all license types are <u><strong>50% OFF</strong></u> in our official stores, and also at our friend and reseller, <strong>Void</strong> <span class="ipsEmoji">😎</span>
</p>

<p>
	Once again, happy holidays to all of you - rest up, have fun, and enjoy the season. As for us (or rather, <em>yours truly</em>), I’ll keep working as usual and I’ll do my best to bring you <strong>cool stuff</strong>, <em>QoL improvements</em>, and other <strong>tasty goodies</strong> <span class="ipsEmoji">🤗</span>
</p>
]]></description><guid isPermaLink="false">2972</guid><pubDate>Fri, 26 Dec 2025 13:05:34 +0000</pubDate></item><item><title>Update 12/21/2025</title><link>https://w1tch.net/topic/2960-update-12212025/</link><description><![CDATA[<p>
	<strong>Requiem Engine GTAO v2.2.0.2104 Legacy</strong>
</p>

<p>
	- Updated for the latest game patch<br>
	<em>Full changelog will be posted later.</em>
</p>

<p>
	<strong>Requiem Engine GTAO v2.4.2.381 Enhanced</strong>
</p>

<p>
	- Updated for the latest game patch<br>
	- Improved support for playing in Invite-Only sessions with friends.<br>
	<em>Full changelog will be posted later.</em>
</p>

<p>
	<strong>Witch Launcher 0.69</strong>
</p>

<p>
	- The UI has been reworked and cleaned up, removing unnecessary/obsolete components.<br>
	- Various QoL improvements to streamline the UX.<br>
	- The News tab has been reworked.<br>
	- New language packs have been added, and existing ones have been updated.<br>
	- Various fixes and optimizations.
</p>

<p>
	<em>P.S. Both menu versions are now available to Basic users as well, in case anyone didn’t realize this is a release-branch update <span class="ipsEmoji">😊</span></em>
</p>
]]></description><guid isPermaLink="false">2960</guid><pubDate>Sun, 21 Dec 2025 13:17:27 +0000</pubDate></item><item><title>Requiem Engine GTAO v2.2.0.2101 Legacy Testing Branch</title><link>https://w1tch.net/topic/2934-requiem-engine-gtao-v2202101-legacy-testing-branch/</link><description><![CDATA[<p>
	Same as with <strong>EE</strong> - this is the first working test build for the <strong>Legacy</strong> version of the game. Unlike the <strong>Enhanced</strong> version of the menu, <strong>you don't need to report anything</strong> regarding features that haven't been updated yet or things that appear to be missing. I am fully aware of what still needs to be updated.
</p>

<p>
	This build is strictly for bringing the menu in line with game version <strong>1.72</strong>. and nothing more. All of this will later be merged into the <strong>2.4.0</strong> branch along with the major changes we’ve been working on. For this reason, some options in the menu are currently even not expected to work (<em>no point to update or fix em</em>), as they have already been removed or reworked in <strong>2.4.0</strong>. On top of that, <strong>2.4.0</strong> uses a different UI type entirely, which is another reason many options were rewritten or <em>adjusted</em>.
</p>

<p>
	That’s basically it. The most important parts are already updated, and I'll finish the rest gradually in both <strong>Legacy</strong> and <strong>Enhanced</strong>. Work is ongoing <span class="ipsEmoji">👨‍💻</span>
</p>
]]></description><guid isPermaLink="false">2934</guid><pubDate>Thu, 11 Dec 2025 06:46:08 +0000</pubDate></item><item><title><![CDATA[Requiem Engine GTAO v2.4.2.372 E&E Testing Branch]]></title><link>https://w1tch.net/topic/2928-requiem-engine-gtao-v242372-ee-testing-branch/</link><description><![CDATA[<p>
	Alright guys, this is the first test build for <strong>1.72 Enhanced</strong>. If you find anything that I might have missed during the update, please don’t create multiple forum threads and don’t ping anyone in Discord. Instead, calmly gather all the information about what isn’t updated or what seems broken or not working, and post everything neatly in a single message in the test channel on Discord. That way it will be much easier to collect and process all the feedback at once.
</p>

<p>
	For now, I’m switching over to updating the <strong>Legacy </strong>version, but I’m not sure I’ll manage to finish it today. About an hour ago the power <em>has left the chat</em>, and after the recent massive strikes on infrastructure, blackouts have become very long. I also can’t stay on the generator indefinitely. Since more things are broken in <strong>Legacy </strong>than in <strong>Enhanced</strong>, it will take more time as well. So if I don’t make it today, I’ll finish the update tomorrow.
</p>

<p>
	Just a reminder that access to the test branch is available to all <strong>VIP </strong>users. Same as always: first we test, then we release. Let’s try not to drag this process out so <strong>Basic </strong>users don’t have to wait too long.
</p>

<p>
	Thanks everyone for your understanding! <span class="ipsEmoji">🤗</span>
</p>
]]></description><guid isPermaLink="false">2928</guid><pubDate>Wed, 10 Dec 2025 15:37:23 +0000</pubDate></item><item><title><![CDATA[Requiem Engine GTAO v2.4.1.370 E&E]]></title><link>https://w1tch.net/topic/2878-requiem-engine-gtao-v241370-ee/</link><description><![CDATA[<p>
	Dear community, I want to apologize for the delay. It has been a terrible week in every possible way – the situation here has gotten much worse <span class="ipsEmoji">😒</span>
</p>

<p>
	<strong>That said, the release build that is available for Basic users has already been uploaded to the server.</strong> As a small bonus and a bit of moral compensation for the missed deadline, we have temporarily disabled (<em>on the server side</em>) the restriction on the exclusive <strong>VIP </strong>features in the menu. For the time being, the full functionality will be available to regular <strong>Basic</strong> licenses, and in combination with an <strong>Unlimited </strong>license it will be available entirely.
</p>

<p>
	Let me remind you that the <strong>Unlimited </strong>license now serves not only its original purpose, but also works as a temporary <strong>VIP </strong>license. The <strong>VIP </strong>license itself will now mainly differ in that it is <strong>lifetime</strong>.
</p>
]]></description><guid isPermaLink="false">2878</guid><pubDate>Mon, 03 Nov 2025 22:54:08 +0000</pubDate></item></channel></rss>
